just wanted to point this out to frogboy because i thought it was a good point

Okay, I've tried tweaking some values a bit. With base HP at 25 (+standard level bonuses), and weapon damage sent upwards (spears at 15 or 16, mace at 18, shortsword around 13, broadsword at 22, warhammer at 24, etc.) while reducing Master Heavy Plate and Legendary Armor (so that they each provide an increment of 1, not more), the game ends up a lot more fun. You might want to reduce light armor so that the leather -> light plate transition doesn't end up being such a huge jump in armor values; that would require lowering all the other armors as well (except leather and padded, of course).
Anyway, no more one-hit kills at low level, no more units becoming obsolete too fast, and a rebalance (neologism?) between quality and quantity. Combats last somewhat longer (major, long combats last 8 rounds, 4 for each side, which I believe is the sweet spot for a climatic battle) , which allows for better tactics. And now, I can kill light-plate armored enemies with maces, although it's going to require having more dudes than the opponent. It even works with spears, although it proved to be rather difficult... as it should be.
Oh, an important comment: I haven't seen any command post in the enemy territory. Or Barracks. Or Siege Workshop. Or Archery Range. And they all have the same AI tag in the XML, so... hey, maybe that's where the issue with the AI NOT producing squads comes from.
****** ( actually i edited this to say-> i wanted to be clear that werewindlefr is quoted up to here)
this sounds like a key note to the ai pointers in my amateur opinion. Perhaps the ai does not know how to make, or, he does and didnt think he (it?) needed to because it thought the player army value was zero as frogboy pointed out in an earlier post.
I like how the game is shaping up.
It feels less like a beta and more like a full fledged game.
I can't help thinking that science, like writing and art, is built on the backs of the people that came before us, however this game feels like it was made in a vacuum. I've been avoided the forums a bit because i wanted to be able to say constructive things without referencing other games for examples of how some things could be done in the game. I've been beginning to think that stardock should continue to feel their way through the process as they have in a natural like fashion, rather than pulling bits from here and there. It will make for a more original game, maybe not what i was hoping for but i can learn to enjoy it.