Still can't easily select a city in 1.09P

I realize the crashes are because these are untested releases, and I'm glad you finally fixed the problem where zooming to the cloth map, hitting Escape, and then resuming caused the terrain to draw incorrectly, but I sure wish some basics would eventually get resolved. Some of these I have mentioned multiple times but I guess either no one else encounters them or Stardock just doesn't read all of the posts (I'm not trying to be critical but it's amazing how many times I have done this):

1) I click on a city or unit but it doesn't get selected. And I can't always do it from the cloth map because you can't find the borders, so what I end up doing is zooming in, clicking on something else, then clicking on the city or unit again. It takes multiple tries to select.

2) I build something but the Build button doesn't disable after I click it. But nothing is selected and when I select a new building type, the button disables.

3) Also, when I build something I really need to know what is already built in the city. I not only would like to see the list of buildings but it would be very helpful to know that the city already has a workshop or whatever, so showing that in the build menu would help. For example, it could put a 1 on the selection or something and the tooltip could tell me "You already have one workshop in this city" or something to that effect.

4) Those damned idle popups! It's just not an elegant way to handle what it's trying to do. If the notifications on the right hand side aren't enough, then maybe overlay something on the city itself on the map or find another place to indicate it. But please get rid of the popup messages!

5) I think a Civ style technology tree, something well exposed (if it's there now I haven't seen it easily accessible -- maybe the whole big giant tech window is just too busy!), would make deciding what to unlock would be great.

I don't know what else. Compared to other strategy games, even Gal Civ II, which I've only played for a couple of hours but seemed vastly superior, Elemental still seemed not even half baked. I feel like something fundamental is wrong with it. So while it can be fun, it doesn't quite feel like a game. It seems far too clunky and overbloated and too free form.

5,162 views 6 replies
Reply #1 Top

4) Those damned idle popups! It's just not an elegant way to handle what it's trying to do. If the notifications on the right hand side aren't enough, then maybe overlay something on the city itself on the map or find another place to indicate it. But please get rid of the popup messages!
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I was annoyed by how they interrupt one another when I'm trying to do something...BUT...after playing for a while I did notice another indication of units and towns without orders: they get a yellow border on their card on the left side of the screen.

Reply #2 Top

This is why I KEEP posting about changing the 'Find Next Idle City' (Shift-C) button on the bottom to tab through your cities with either the build or train cue open, and implementing a 'Tab Through All Cities' option (Alt-C), so you don't have to scroll around the map to select your cities.

Being able to tab through ALL of your units (whether they have moved or not, including the ones in cities) would also be nice (perhaps Alt-TAB?)

 

I've seen some aberrant behavior with the mouse clicking as well on occasion.  Sometimes, I'll click a destination for a unit and it moves to a square that is offset from my mouse a square or two, even though the terrain is flat.

Reply #3 Top

Being able to tab through ALL of your units (whether they have moved or not, including the ones in cities) would also be nice (perhaps Alt-TAB?)



I've seen some aberrant behavior with the mouse clicking as well on occasion. Sometimes, I'll click a destination for a unit and it moves to a square that is offset from my mouse a square or two, even though the terrain is flat.
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Alt+tab is already claimed by Windows...

That issue has happened to me as well. I've also had times where I'm trying to drag the map to select a far destination...and oops...my unit isn't selected anymore. O_o

Reply #4 Top



3) Also, when I build something I really need to know what is already built in the city. I not only would like to see the list of buildings but it would be very helpful to know that the city already has a workshop or whatever, so showing that in the build menu would help. For example, it could put a 1 on the selection or something and the tooltip could tell me "You already have one workshop in this city" or something to that effect.

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This is a good point. Would it be possible to highlight any instances of a building already existing in a city when in the build menu? For example, clicking on a house in the build menu would cause all houses in the city to light up.

Reply #5 Top

Use Page Up and Page Down to scroll through cities

Reply #6 Top

Just tried Page Up/Page Down.  It appears to be broken.  It alternates between two or three cities, ignoring the rest of them.  I have about a dozen cities on the map at this point.

Apparently, Home and End are supposed to cycle through your units, but that is also apparently broken (only goes to one of my units, then stops cycling through them).

If Page Up/Page down is fixed (i.e. this is what it is supposed to do, cycle through cities), that'll be very helpful.  I still stand by my suggestion that Shift-C should tab through cities with either cue open, though.