I can feel the potential of the game in it's current state and believe it can only get better. I am not a modder myself, but I suspect that this community is bursting with great ideas that will enable each gamer to mod the final game into "their" ultimate 4x fantasy game. Once you achieve lockdown and release, I will be checking the mods page frequently for all of the great community generated content that has already been discussed here on the boards and in the design a spell contest.
Looking forward to the "design a random encounter contest", "neat loot drop contest", "coolest goodie hut" etc!
Thanks for the tour of the sausage factory and the whole team being willing to pull back the curtain and share.
Edit: And thanks for the new beta! (5 minutes after my initial reply.)
Hmm, just don't fall into a "let them eat mods" trap. I hear it is easy to do.
Anyways, I no longer think modability trumps being a good game. If being a good game is modable, then so be it ... but I think that putting faith in mods is a dangerous game. Think of your favorite game, and your least favorite game. How much more time would you try to mod your favorite game than your least favorite game? How much does modability account for your answer?
Anyways, I think this game has a lot of potential ... and I'd like to see a good game. Maybe a patch, possibly in an expansion, probably in a sequel. Either way, I'd love to see the finished product of 1.1 or 1.2 ... namely the mechanical implementation of all these "ideas"; round 2.