[1.09n][UI] New turn popups all occur at once

In my current game, when a new turn occurred I got the following popups:

- City 1 has nothing building do you wish to do anything?

Click Yes and City 1 screen selected

- City 2 has nothing building do you wish to do anything?

Haven't finished City 1 yet thanks, Click No

- New reseach discovered please select ?

Still haven't finished with City 1 yet @#*1?

To Remedy:

Go see Civ 5 for an excellent method of dealing with this.

1) All "Must Do Now" popups could be placed in the bottom right going upwards, while notifications stay at the top right going downwards.

2) "Must Do Now" popups should respect the fact that it takes time to finish said task

3) When task is done, automatically move onto next "Must Do Now" task

4) "Must Do Now" task icons should be larger (x2?) than the default notification icons to stress importance to user

Reasoning:

User is being bombarded with popups and no way to handle them in an orderly fashion

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Reply #1 Top

Upon further thought, the cards for units and buildings etc appear in the bottom right corner.  So the above solution would not be viable.

So perhaps there should be some prioritising of notifications in the above right, with "Must Do Now" appearing at the bottom of the list with a larger icon to make them more prominent.  Make them unable to be right click dismissed like the smaller sized, information only, notifications.

ie The user must deal with them first before they are removed ALA Civ V.