[109n] Weapon discrepancies + defensive structures

Just a heads-up that there are significant discrepancies between kingdom and empire weapons, and you need to check these before 1.1 is released.

As an example, the strongest Empire sword has 65 attack bonus, and the strongest Kingdom sword has 22 attack bonus (and is a 1-hander).

1,259 views 3 replies
Reply #1 Top

Also, you need to take a look at how defensive structures handle their bonuses. For example, K_Fortress (kingdom fortress) is supposed to add 25% defense to units defending the city with this xml

        <GameModifier>
            <ModType>City</ModType>
            <Attribute>AdjustDefendingUnit</Attribute>
            <Value>125</Value>
            <Provides>+25% Unit Defense</Provides>
            <Operator>%</Operator>
            <StrVal>UnitStat_Defense</StrVal>
            <PerTurn>1</PerTurn>
        </GameModifier>

End of quote

However, it adds 125% (a total of 225%) instead of the intended 25%. The cause is mis-use of the <Value>. This bug is in all defensive structures.

Reply #2 Top

These issues need to be fixed for the final 1.10.

Best regards,
Steven.

Reply #3 Top

Got them all scheduled for the next fix, thanks Heavenfall.