Just a Small Comment

One thing that is reletively minor but annoys me is that an outpost costs 1 food and yet does not support any population in the outpost.  I thought that these were supposed to help take advantage of resources without building huge cites next to 1 resource.  The outpost should either not cost any food to build, maybe a maintenence cost in gold for supporting it, and if it is going to cost food, it should support 25 population.  It is stupid to have a building cost food that does not support population, where is the food going?  If noone is there to eat it, why do I need to spend 1 food to support it?

7,633 views 7 replies
Reply #1 Top

well, it costs 1 food instead of 2, and it does support population after huts are built.

Reply #2 Top

Costs 1 food. Allows you to build things using population from the global pool (studies, laboratories...). Allows you to recruit troops using population from the global pool.

Seems fine to me. Well, except tha the AI seems obsessed with spamming them EVEYWHERE and it's obvious (to me) that they know where things are on the map (this refers to areas they haven't seen yet) because they are too "accurate" about where to deploy them. *waves to the pioneers that have come from the other frakking side of the world to take some Twilight Bees*

Reply #3 Top

Technically 2 food -- one to found the city, one for the first hut.

Reply #4 Top

My point is, if it costs 1 food it should support population.  It should either cost gold to maintain without population or food to maintain with population.  It's is more for consistency and like I said it is a small comment.  I just don't like the idea that food is technically being used by nobody, and yet it is still being used.

Reply #5 Top

It does support population.  Whatever the initial cap is (75?)  It just doesn't support expanding the city enough to reach level 2 without further food commitment.  

From a meta-game sense, you would expect an outpost, even a frontier outpost just designed to be a waypoint for resources, to require some people to keep it running and protected, wouldn't you?  Things don't get moved around without people to move them.  

Reply #6 Top

Quoting Kantok, reply 5
It does support population.  Whatever the initial cap is (75?)  It just doesn't support expanding the city enough to reach level 2 without further food commitment.  

From a meta-game sense, you would expect an outpost, even a frontier outpost just designed to be a waypoint for resources, to require some people to keep it running and protected, wouldn't you?  Things don't get moved around without people to move them.  
End of Kantok's quote

He is talking about the beta.

Only your starting city has the capacity for population without building a hut.

Each additional city you found costs 1 food when your pioneer establishes it.  Your population is 0 and the population limit is 0.

You must build a hut to increase the population limit, otherwise you will have a zero population outpost.

Reply #7 Top

Quoting Wintersong, reply 2
...and it's obvious (to me) that they know where things are on the map (this refers to areas they haven't seen yet) because they are too "accurate" about where to deploy them. *waves to the pioneers that have come from the other frakking side of the world to take some Twilight Bees*
End of Wintersong's quote

 

I hate this.  It's like this in GalCiv2 and I hate it.  The AI's should have to explore too.