[1.09n Beta] [Bug/sploit] Spy - Summoning Spy - Summoning Spy...ect

to infinity and beyond (or until mana runs out)

I'm sure its been noticed internally but I didn't see it listed. Spies can summon more spies making a instant spy army as long as you have the 1 mana to cast the spell. Granted it still costs upkeep, but you can disband the first master Spy and it will make the rest disband as well. It's MAD. I haven't tested making an imp army yet, but I believe they were spell casters in the old build as well.

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Reply #1 Top

I saw this as well, seems silly that your vigilant spy can cast spells anyhow.  Had summoned a few before I felt like I was cheating :ninja: .

Reply #2 Top

Actually you can do this with any summoned creature. I was able to spam a good number of stone giants and bears. It does eat away mana from the global pool if the number of summoned creatures exceeds you input from sources. They need to make it so summoned creatures can't cast spells.

Reply #3 Top

Silly easy exploit and earliest game-breaker. But easiest to ignore. Just don't use it. :P (except perhaps to kill ranged/magic invulnerable city-guards on occasion. Ha fight bugs with bugs. :D :P)

Only some summons should be able to cast. Maybe block familiars from strategic spells (otherwise Int-cap for strategic spells is also moot. No teleport because caster is to dumb? No probs, just summon a little imp who is smarter and does the teleporting for you---> cap useless...)

Another possible solution whould be to implement casting-time for summons but a strategic-spell block might be easier both from a coding view as well as from ease of use / concept from a players side so might be preferable... (also casting time is only a partial remedy...)

Am actually fond of familiars and possibly a few other summons being able to cast some tactical spells (Elementals some from their school seems reasonable and might be game-enriching but all summons cast all seems way over the top and must be a bug or at least serious concept flaw for lots of reasons beyond the above...)

Reply #4 Top

I think summons should just have their own special powers and not be able to cast spells.

Also -- not sure whether this needs to be fixed -- but you can Imbue a champ, have them cast Return, then cancel the enchantment in a single turn.  So for 9 mana & no upkeep you can basically summon any champion to your capital.

Reply #5 Top

I like the idea of a familiar being able to cast a limited number of spells...perhaps 2 mana cost type spells.