[1.09n] Influence Bug on Savegame Load

I am finding that upon loading a savegame that the influence around cities is slightly lower than it should be.  This causes some resources to be outside the influence of the city ( which were previously within the influence radius) for a turn until the influence is recalculated and I have lost control of resources this way and have to rebuild  to get the resource.  The faction power rating also has to have a turn to recalculate upon loading a savegame.  The power rating issue is not important though, the major problem is the influence.  Anyone else notice this? 

5,522 views 9 replies
Reply #1 Top

Yep. It's making the game very difficult to play right now, impossible if you have instability issues. Having to rebuy all the resources and wait for them to built, just to get back to where you were, starts dragging you down quickly.

Reply #2 Top

Agree, i have same bug.

Reply #3 Top

Yep. It's making the game very difficult to play right now, impossible if you have instability issues. Having to rebuy all the resources and wait for them to built, just to get back to where you were, starts dragging you down quickly.
End of quote

 

Jepp, same here. That stopped me playing.

Reply #4 Top

yap, same happens to me, influence is smaller and was recalculated after two more turn.

 

didnt lose any resources, those were still in my border, even with the smaller influence radius...

Reply #5 Top

Have the same bug.  On reload I had the shard structure built, but after ending the turn it was gone because of the smaller area of influence.  I also think I lost some research.  I had two points into domination.  On reload it was back to zero!

Reply #6 Top

It's here, too; when re-loading a save all my cities' influence radii get massively reset.  I've had wild improvements, previously built within my influence, up to 3 tiles outside my (large) capital city's influence upon re-load.  It's most noticeable with large cities, both mine and those of the AI.

 

This is a massive kick in the pants during play, of course, since all the wild improvements outside the reset radii wind up being demolished as soon as you hit the "next turn" button.

Reply #7 Top

Yea, this was pretty iritating when it happened to me. I lost a arcane tower and when it came back to my influence I needed to rebuild it again to start getting a bonus from it.

Reply #8 Top

Strange behavior too.
Not sure if its tied to the radius of the cities actual buildings but it might.
Have some long-winded cities and if I'm not utterly mistaken after a second reload (thanks to 2 ooMs but they are better than in 109.e so no coplaints about smooth running...) the borders of my captial actually expanded.
Thanks to the first ooM in Midgame most of my cities are long snakes allready and Influence doesn't seem to shrink. So building cities in long strings might help. Still had the odd AI- and own-influence shrinks especially in conquered cities

(@Frogboy: AI sure loves to pack its cities tight. Another one for you to look into when writing the AI. Packed Cities are inferior in most cases even without this bug).

Might be one of the most annoying / obvious bugs but seems not so bad as some others in actual impact (save early game where it might be a neck-braker). Still warranting a quickfix imo lest new players be even more confused thanks to utter lack of documentation...

At least discourages reloading so it might actually get me of that bad habbit of loading often and loading early, so not all bad after all. :P

Reply #9 Top

I too must add my voice to the chorus of agreement over having acquired this particular disorder.