econundrum1 econundrum1

1.09n Beta bugs

1.09n Beta bugs

Not sure where best to report bugs for the beta patch.

the Blink spell is unavailable in battle it's greyed out with not enough mana shown. But the reported cost is 16 mana and I have 137.

I've also had too crashes one after 5 turns so seems less stable than before I'll get the crash files and post the link to dropbox shortly.

Generally though I like the changes it's a lot more fun.

29,843 views 54 replies
Reply #26 Top

The damage reports in combat are screwed up for me. For example, when my sovereign with 23 intelligence uses arcane arrow, that should do 75% or caster's intelligence in damage, against a bear, it shows I'm doing 5 damage. That's not exactly 75% of 23, but to make it worse the bear only takes 2 damage! The bear had 1 magic resistance, so that shouldn't really factor in, right? Also I got this brigand archer as a reward for city leveling up and when he shoots someone, it always shows him doing 6 damage (number 6 flashes on top of the target), but the damage he actually does varies hugely. Sometimes he does nothing, and it still shows 6 :( Anyone else noticed this kind of stuff? As far as I've seen it's only ranged attacks (bows and magic), melee works fine.

Reply #27 Top

Quoting dabrownsrphat, reply 17

Quoting Werewindlefr, reply 13I don't think dodge is working...

 

I know it is working against the NPC's.  Says -17 and about 7 or so goes off HP.
End of dabrownsrphat's quote
Wait.... is that how dodge is supposed to work?

Edit: apparently, it's supposed to negate the damage altogether. Right now, it's not working. 1.1 needs some bug killing :).

Reply #28 Top

So is the thing I reported also related to the dodge? If so it is very confusing at the moment, I'd like it more if it displayed something like "dodge!" on top of the target instead of the damage (not) done. Also dodging magic arrows doesn't quite seem right.

Reply #29 Top

I found an awesome bug! Familiars can now cast global spells... In other words, they can summon familiars.

Summon one familiar, then have that familiar summon a familiar, then have that familiar summon a familiar... etc until you run out of mana. By that time you have a stack of doom powerful enough to take out everything.

Familiar farming ftw. :)

Reply #30 Top

Quoting Javaslinger, reply 22
Are you supposed to be able to build multiple workshops in one city now?
End of Javaslinger's quote

Yes they tie up 5 people each though.

Reply #31 Top

Treasure chests are labeled as Not. Level 2, and my level is 2 when you hover over them on the map.  However when you actually get there it says I'm too low, that the treasure chest requires Level 3.

Reply #32 Top
If attacking with ranged weapons / spells the little damage indicator seems to always display maximum damage, not damage done. I first thought that it might be a resist but then it dawned on me that the damage is always the same for the same power. So It is most likely the above...
Reply #33 Top

Quoting Cordsmith, reply 10
After my city leveled up I chose to have a random guardian.  It gave me 9 spiders, each with 17 HP.  I suppose that looks like a bug (literal)! It is very early in the game, only have one city.
End of Cordsmith's quote

Happened for me to.  But I only got 5 of them (Spiderlings ~ 5x 17HP 4ATT 0DEF).  I choose guardian for a different cities levelup and got a single Mire Skath (21HP 7ATT 4DEF).  Both guardians came from a size 2 level up.  I think the Skath was the better draw.  But for fodders sake, the spider pack can be nice.  One spider woulda sucked though.  I'm thinking that the spider pack might be intended.

Reply #34 Top

Quoting Werewindlefr, reply 27

Quoting dabrownsrphat, reply 17
Quoting Werewindlefr, reply 13I don't think dodge is working...

 

I know it is working against the NPC's.  Says -17 and about 7 or so goes off HP.Wait.... is that how dodge is supposed to work?
Edit: apparently, it's supposed to negate the damage altogether. Right now, it's not working. 1.1 needs some bug killing .
End of Werewindlefr's quote

 

I thought it was cool.  Not only you have the attack versus defense, but you also have some that can come off because of a partial dodge.  Like I swing at you and am at your head, but you dodge enough that I just get your arm or something.

 

I like it, give more depth to battles. If it is a bug I'd like it to be incorporated in the battles. Instead of just a bland attack vs defense, and I thought dodge was to do that, what it is doing.

Reply #35 Top

Quoting dabrownsrphat, reply 34

Quoting Werewindlefr, reply 27
Quoting dabrownsrphat, reply 17
Quoting Werewindlefr, reply 13I don't think dodge is working...

 

I know it is working against the NPC's.  Says -17 and about 7 or so goes off HP.Wait.... is that how dodge is supposed to work?
Edit: apparently, it's supposed to negate the damage altogether. Right now, it's not working. 1.1 needs some bug killing .

 

I thought it was cool.  Not only you have the attack versus defense, but you also have some that can come off because of a partial dodge.  Like I swing at you and am at your head, but you dodge enough that I just get your arm or something.

 

I like it, give more depth to battles. If it is a bug I'd like it to be incorporated in the battles. Instead of just a bland attack vs defense, and I thought dodge was to do that, what it is doing.
End of dabrownsrphat's quote
There is already something that fills this role: it's armor (defense), which subtracts some partial amount of damage from the oponent's attack. Dodge was supposed to be a second, all-or-nothing, defense system. As it is, it does *not* work at all (the "blocked" message means armor was stronger than the attack; it's not dodge vs. accuracy).

Reply #36 Top

Quoting Werewindlefr, reply 35

Quoting dabrownsrphat, reply 34
Quoting Werewindlefr, reply 27
Quoting dabrownsrphat, reply 17
Quoting Werewindlefr, reply 13I don't think dodge is working...

 

I know it is working against the NPC's.  Says -17 and about 7 or so goes off HP.Wait.... is that how dodge is supposed to work?
Edit: apparently, it's supposed to negate the damage altogether. Right now, it's not working. 1.1 needs some bug killing .

 

I thought it was cool.  Not only you have the attack versus defense, but you also have some that can come off because of a partial dodge.  Like I swing at you and am at your head, but you dodge enough that I just get your arm or something.

 

I like it, give more depth to battles. If it is a bug I'd like it to be incorporated in the battles. Instead of just a bland attack vs defense, and I thought dodge was to do that, what it is doing.There is already something that fills this role: it's armor (defense), which subtracts some partial amount of damage from the oponent's attack. Dodge was supposed to be a second, all-or-nothing, defense system. As it is, it does *not* work at all (the "blocked" message means armor was stronger than the attack; it's not dodge vs. accuracy).
End of Werewindlefr's quote

OK, you have a range to roll in both attack and defense.  Blah bland.  having the dodge factor in there too to me is fun, makes it interesting and even lower defense versus overpowered attack has a chance at luck.  My attack is 20 and your defense is 5, pretty blah, but throw in there the chance of dodging, I think makes it interesting.

Again, I do not even now if it is a bug or working as intended, but I like it. Less armored or more agile units have a beeter chance at doging, and not just an all or nothing factor either, but partially too. Me likey. :grin:

Reply #37 Top

Quoting dabrownsrphat, reply 36


OK, you have a range to roll in both attack and defense.  Blah bland.  having the dodge factor in there too to me is fun, makes it interesting and even lower defense versus overpowered attack has a chance at luck.  My attack is 20 and your defense is 5, pretty blah, but throw in there the chance of dodging, I think makes it interesting.

Again, I do not even now if it is a bug or working as intended, but I like it. Less armored or more agile units have a beeter chance at doging, and not just an all or nothing factor either, but partially too. Me likey.
End of dabrownsrphat's quote
Games-wise, that would just be another layer of armor. Not dodge. What you're describing is the previous, pre-1.1 system, where dex made armor better.

Anyway, this is a bug report thread, so I'm reporting a bug, the devs will do with that as they see fit: dodge isn't working as intended.

Reply #38 Top

Quoting StevenAus, reply 24

Btw: is there a way to see what spell upkeep you are maintaining?
End of StevenAus's quote

Yes, it's still on the caster's "Enchants" tab as it was in 1.09e. You can drop the spells by clicking on them. Now that they cost mana, you might actually want to do so. ;)

 

Reply #39 Top

As Resoln, as a custom Wraith, I am unable to create groups or parties after researching the techs.

Reply #40 Top

You need a command post for that.

Reply #41 Top

... oh

Reply #42 Top

Found a major bug basically making the game more or less unloseable: The gold reward after combats doesn't get flushed so after each combat I get the reward for the fought combat and that for all before them on top of it. Drowning in Money around Season 100. 50000 and counting...

Looks like a quick fix might be in order between this, the Zone of Influence bug and the familiar armies... ;).

As fun as the new concepts are. Its basically just bug hunting by now. No chance a game will be lost with the above Wealth so even beyond AI. (Alas, that is what you get if playing a beta... :D)

Also some of the high-level champions seem to spawn with an entourage of non-hireable champions. Overall a much better experience minus the still not competing AI and the bugs making the game cheesy and removing any semblance of challenge (unless you actively avoid using those tactics. But that is hard to do with the battle reward-bug).

The AI has no clue and seems to still think in the 1.09 framework before the beta-patch (I know that is bound to change soon... ;))

Back to playing / testing the beta

Reply #43 Top

109n bug:  Trade and research treaties are possible to successfully make even before the appropriate tech is researched.  (This is a carryover from 109e.)

Reply #44 Top

 

Found a major bug basically making the game more or less unloseable: The gold reward after combats doesn't get flushed so after each combat I get the reward for the fought combat and that for all before them on top of it. Drowning in Money around Season 100. 50000 and counting...
End of quote

I wondered why I had so much gold.:grin:

Reply #45 Top

Not sure if this was intended or not, but each time my sovereign goes into a city, the walls automatically change to stone walls. Then when my sovereign leaves the city, they downgrade back to normal. Is it supposed to work like that? I don't remember that happening before.

Reply #46 Top

Quoting Tiberonmagnus, reply 45
Not sure if this was intended or not, but each time my sovereign goes into a city, the walls automatically change to stone walls. Then when my sovereign leaves the city, they downgrade back to normal. Is it supposed to work like that? I don't remember that happening before.
End of Tiberonmagnus's quote

If your Sov has the trait "Great Defender" that's his special wall.  I think it's cool.

Reply #47 Top

Teleport acts weird when your caster/group has a previously assigned Travel To destination movement order they haven't completed. Basically you teleport to your target tile, and then the caster/group will slide, not walk, but sliiiiiide back along the map to their original location, passing through national borders without qualm or worry or causing international incidents from doing so, and then attempt to complete their original travel to movement, all in the space of the single turn.

Reply #48 Top

Just to report one more bug. In my last game the Umber City Guards units with attack cca 12 and defense about 5 or 7 have resisted all of my attacks. It was impossible to kill them, with magic or normal weapons. I`ve tried with swords, maces, tactical combat, auto resolve etc. My units have attack about 40-50 an defense about 27, but they was killed. So i just quit the game, because i lost 3 cities to some low level unit. Pretty lame...

Reply #49 Top

Ok, for those who said: I can't have archer, it's because you need the archery range. Same thing for "party", need command post (lvl 3 city). My bugs now: same as some people: dammage appear to not work proprely. My dragon does 72 dmg and only 10-15 is really effective. One of my city has "no limit" of building upgrade to city (in fact, I have - tile). Some monster "move" away when I attack them with the auto-resolve (animation bug) but die anyway so no big deal. Sometime, I saw a wandering monster( mostly spider) that attack my settlement but when I hit the auto-resolve button, they didn't attack. The tech "A dance with a dragon" is the only tech in the Kingdom that have an unlikely chance to get even if this was disable (now, every tech should have a 100% chance of researching).

 

What I like: Dammage now have some sense to it so melee heor with good equipment dont die easily. Spell are more fun and more diversified. Hero in my game are rarer (winter 460 ac, only met 3). The Hermit now kick some serious ass (he killed Sarog in two shot... my poor dragon). Now, I dont know if it's a bug or not, but I can't use spell related to a specific element if I dont have a shard of that type(i.e. can't use fire related spell if I dont have a fire shard). That's all for now. By the way, the multi-threading work really well for me even in the late game, when I hit the turn button and nobody is moving, it's nearly instant and it's the next season. Good work on that one!

 

Edit: I forgot, the regen spell didn't seem to work...

Reply #50 Top

I've gotten multiple crashes (need to remember to send them..!) but that's understandable.

Nots ure if it's gameplay but I had a hero + 9 dragons take on the enemy soveirgn who ran into an ungaurded city.  He teleported away yet I had 3 dragons left.

Several of my dragons leveled up, and when I clicked their icon it took me to the side of the map (still in fog).  Did he steal my dragons and hero?!

 

Odd bug - I have a city with a food improvement + mine.  Whenever I load the game up I have to construct them again.  There is nothing there to destroy them, yet each time I load I have to make them again.