I'm a little concerned by the bump in monster everything. In 1.09n, creeps are semi-intelligent already, and quite the pain in the ass starting game. Now they're going to be even smarter AND more of them will spawn at the game start? It will require feeling out, but honestly if creeps are going to rise to their full potential finally, a couple very important things need to happen:
1. Creeps need to treat the AI factions the same as the player. It's not fair to the player to have to invest resources in protecting themselves from creeps while the AI basically gets to ignore them. With creeps intelligently attacking guarded and unguarded cities, and the fact they can band together, players should not be the only ones that have to put up with that. I've seen 200 point monster armies in the early game before, a threat big enough to require all my attention. Against the expansionist AIs, that puts players at a significant disadvantage. The playing fields needs to be level with regard to creeps, or there just needs to be a lot of less of them.
2. Creeps CANNOT SPAWN WITHIN 5 TILES OF A CHARACTER. I've been wishing for this since Day 0. Ninja ganking monsters has to stop. Players need at least 1 turn to take some action against a monster, run away, whatever. Having hundred point armies spring from the nothingness and attack players is not only frustrating, it's immersion breaking. How did a 30 unit strong army manage to crawl out of the ground unnoticed?
Other than those concerns, this looks like another good patch and I can't wait to try it (especially now that the ZoC has been fixed.)