The idle pop up thing to me wasn't even needed. On the left city icons, there is a yellow bar showing building progress and a red bar showing training progress. Having these pop ups will get very irritating very quickly imo. The problem with the icons was that you couldn't scroll them. So if you had a few different champions walking around and/or tons of cities conquered, you couldn't scroll to see the ones on the "bottom"
I like everything else, about the adjustments to attributes and effects on the battlefield. Allowing more diversity and more equipment without blowing the balancing sounds great. Can't wait for 1.1 next Thursday.
Oh wait .... I have been waiting for what seems forever! Not complaining, I'm glad to see the dedication, but just venting my frustration.
BTW, there wasn't anything about making changes on the battlefield so that attack turns were based on the unit instead of the army just taking turns, is this still planned? IMO this will make battles so much more fun and more strategic (seeing which enemy units are coming up first and attacking them first, and knowing which units you have will be attacking first, etc.) I know it is a HOMAM type of thing, but it made battles more unique and fun than just army 1's turn, unload everything you have, army 2's turn unload everything, then see who is left standing. Also, units which will not be so heavily armored will have faster combat speed or turn speed, allowing for more attacks than the heavily armored slower units makes much more sense and fun, allowing different tactics for units instead of just piling on the heaviest armor on all units.
Thanks though, I am appreciative that you guys give feedback/updates, and doing what ever needs to be done to make this the great game it can be.