[Suggestion] New Spell

I got a possible spell idea (not sure if there's anything like this already) but something that would cause a city to appear more defended than it is.  For example name the spell intimidate and have it appear to double the combat rating of the town you cast it on so while it may seem heavily defended there are only a few units there.

You could do another spell which is the reverse called ambush where it would show enemies half the actual combat rating of a city so while it appears lightly defended it could catch an invader off guard.  Would probably be more useful in multiplayer than against the AI.  Thoughts?

7,435 views 7 replies
Reply #1 Top

I love that idea.  Very Sun Tzu ish.  I want this.  Kael! Toby!  Brad, I want these spells!

Reply #3 Top

How will it effect non-computer players?

 

I suggest the spell "illusion" to create a fake non-moving copy of an existing unit. As a result, it will also increase the combat rating of the town.

Also, "invisibility" will do the opposite and hide a unit, reducing the combat rating of the army. As an option, movement of the unit might dispel the enchantment.

 

A third spell can be "true sight", that will make the enchanted unit see both the illusions and the invisible units.

Reply #4 Top

Very Sun Tzu ish.
End of quote

All warfare is based on deception.

When near, make it appear that you are far away; when far away, that you are near.

Nice reference Lord Xia---and they said that scathing lampooning was the only karrazan in your arsenal :wulf:

I agree those spells would be great as long as there is an AI that would react to or actually employ them to add a little más sabor to the game. ¡Tequlia!

Reply #5 Top

Quoting random_target, reply 3
How will it effect non-computer players?

 

I suggest the spell "illusion" to create a fake non-moving copy of an existing unit. As a result, it will also increase the combat rating of the town.

Also, "invisibility" will do the opposite and hide a unit, reducing the combat rating of the army. As an option, movement of the unit might dispel the enchantment.

 

A third spell can be "true sight", that will make the enchanted unit see both the illusions and the invisible units.
End of random_target's quote

 

I was thinking instead of a true sight ability maybe give scout packs the ability to see through the spells or some new sort of tool to upgrade.

Reply #6 Top

Quoting Wentago, reply 5


I was thinking instead of a true sight ability maybe give scout packs the ability to see through the spells or some new sort of tool to upgrade.
End of Wentago's quote

 

Why not all of the above?

 

Assuming heroes will be able to pick abilities when they gain levels, let the player decide if he wants to "waste" scouting as an ability to one of his heroes, carry a special unit just for scouting, or spend research and mana upkeep for a spell.

Reply #7 Top

Galactic Civilizations 2 already has this.  It wasn't a spell but an infrastructure upgrade called Spin Control Center.  Smaller empires could now intimidate larger more powerful ones to the point where they'd think twice before bullying tribute or going to war.  Essentially a diplotech for turtlers.  Problem is most players don't like to turtle and you'd have to invest in the largest ship designs to max out the ability.

 

Edit: Just to add, making this a spell to confuse the AI would be a bit messy.  Here today gone tomorrow, when combined with metagaming sounds too exploitable.