Hero skills for faq

Has anyone made a comprehensive list of hero skills and what the differences are between the starting heroes compared to the ones that start roaming the land when the adventuring techs unlock them ?

Also it would be nice to comment on the Pros and cons of marrying early vs. late with the hopes of catching a more powerful spouse later on.

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Reply #1 Top

Also it would be nice to comment on the Pros and cons of marrying early vs. late with the hopes of catching a more powerful spouse later on.
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Comprehensive list? Too ambitious for me; besides, it would take from my game time ;P but the marriage thing--

That would be a good debate. Even though I might produce some bad ass progeny by waiting to marry a more powerful spouse, I don't see the over all benefit.

It takes about 150 or so turns for a child to grow up and be put to use in the field after initially marrying. The length of your game (mine last from 350-500 turns depending on map size) would tend to dictate your strategy. I'll take the Russian strategy here. Tiger Tanks were the superior bad asses of their day but were eventually defeated by T-34's (if memory serves--not sure) & a buttload of Shermans (tip my hat to cpl_rk for the WWII inspiration)

I get married as soon as I am able. I arrange marriages with other factions to increase offspring production. If you combine that with imbuing champions & temples of essence, you can have several armies with 2-3 channlers. If you consider that offspring regenerate mana, do you really need uber children? 3 magic users can have combined mana upwards of 70. I have found that to be sufficient especially with bonuses received from buildings/achievements.

Using this mass production method I can generate about 12 family members & about 6-8 imbued heroes leading armies that pretty much crush any opposition. It's also easier to fight multiple fronts/defend territory. I will have tons of great grandchildren but they will unlikely see any battle. I can only achieve this by marrying early. I think I would have to give this up--or a significant portion of it by waiting. And for what? How much more powerful would my kids be (I'll have to dig up the patience to find out...anybody out there have some stats?)?

Given the scope of the game & how long it takes to get around a large map--quantity is better over quality here--IMO.

Sure, I'd love lugging around a Browning M2 laying waste to everything, but why would I when a bunch of AK-47's will do the same thing in a more efficient manner?

AK-47...When you absolutely, positively got to kill every mother@#$&*! in the room.

Reply #2 Top

well i wasn't thinking of their amount of essence, but purely focusing on their special traits like +1 gold production versus the triple melee attack for 3 mana. Just how much stronger is a hero unlocked by the third adventuring tech versus the heroes roaming around in the world in the early game?

These are the questions that keep me up at night. Mysterious enigmatic things. I demand answers. I demand  the TRUTH. I think i'm Entitled !

 

Reply #3 Top

Just how much stronger is a hero unlocked by the third adventuring tech versus the heroes roaming around in the world in the early game?
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I hadn't thought about it. In the beginning I just imbue them. Once i fully research the recruiting tech i find myself overloaded with heroes. there is only so far you can get with the tech or arcane tree--or any of the branches for that matter so I just hadn't thought to use heroes to any great extent other than as additional magic users. I suspect the difference is not significant. I'll take a closer look next game. Hopefully, I can finish one more before 1.1. Let me know if you get those answers!

Reply #4 Top

triple melee attack
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LOL--I should use that more often :D I prefer not letting anybody get that close unless there is no risk of counter attack.