Notable Persons mod request.

Hello everyone,

I have been lurking as I saw some other people put it for a while now.  After reading and assimilating as much of the different ideas I have seen around here I have a request to see if this is even possible currently.  I have the improved character mod and inside it there are several new additions to traits and different classes that have unique hp amounts attatched to each class. 

I also have the unique weapons mod which does add some flavor to the game as the different weapons actually have a point to them as apposed to just higher attack.  This allows you to differentiate between what you might find more important earlier. 

Finally I have also looked at the Gnilbert mod for magic and think that he has some great ideas for staves and for weapons that give statistica modifiers to units that are stacked with the heroes.

Here is what I am asking is possible or not.

1.  Is it possible with current or near future implementation (1.1) to create a mod wherby equipment has a required statistic to use it thereby allowing more flavor of use?  I.E. create a set of gear that makes a "tank" to stand in front of the soveriegn or even have him/her be the tank.  This could also be further modified by making some gear unable to be used together (plate and bow).  A hp bonus could even be given to heavy armor but a attack penalty would be applied.  There are issues I see to this being that with the non plate wearers would get decimated by ranged as is already a problem.  The solution would be, and I am not sure this is even possible, a modifer shooting through other troops; as in if shooting through a stack of 58 shield squires with your bow/catapault those shield would apply a armor bonus to the person behind them.  How much would have to be determined for balance. 

2.  Is it possible to implement a trait that gives x * level hp and then make it a 0 cost trait so everyone could have it?  You would just have to make a custom character to get it.

I am not sure these are even possible currently but might be interesting if someone looked to see.  I have no coding experience and have a pretty full plate with work/school/life right now or I would tinker with it but as such I am turning this idea loose to you guys to see what you think.

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1. You can't make an item directly demand a stat. The first way to limit items is to allow only champions - or units - to use them. That's the simplest. The second way to limit items inside a faction is to use different ModelTypes. It is a lot more complex and will take a lot more time to put together. because changing a modeltype has other implications as well (different skins, different gear possibilities).

If you are looking to make an item unusable with another type of item, they'll need to share what slot they go into. There's no way to limit a knight in heavy armor from wearing a bow, without using modeltypes as described above.

Edit: Actually, you can try experimenting with using custom-made <Type>Forearms</Type> tags when designing armor and weapons. I have no idea if that will work.

There's no "line of sight" to speak of in the game. Missiles hit one target, they do not penetrate onto the next one.

2. You can't link a trait to a unit's level (in fact, you can't link anything to a unit's level).

 

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