spells
haste
Has anybody noticed that haste seems to last permanently? I used it on a group of archers and got an extra round to fire. The effect has so far lasted for about 40 turns. As far as i know, it is still working. I have another 10-15 turns before I go after the next faction to test it. I did, however, cast the haste again & now have catapults & archers that get 4 shots per round--a significant advantage if you get to attack first. Is this intentional? idk. I had fun with it at first but beating up on the AI in its current state is gets old.