[1.09e] [bug] list of 'easy fix' bugs

Here are some items I've come across that I think should be easy to fix and include in 1.1

Currently you can research 'Fortresses' (castle) before you research 'Forts' (wooden walls) in the Kingdom Warfare tree. This is because Fortresses unlocks after 'Catapults'. Proposed solution is to move Fortresses to unlock after Forts instead of Catapults, which makes more sense.

'Pariden's Demise' in the Empire Cooperation tree does not spawn a Drota Citadel.

'Propaganda' in the Empire Cooperation tree does not make a new building available (should provide the 'Propaganda Ministry')

The output for 'Old Growth Forest' is different for Kingdom vs. Empire; this is the ONLY resource tile that has a different output, which is why I think it is a bug. For Kingdom output is 2, for Empire it is 4. Either make them the same (easy fix) or make other resources vary per allegiance also (more challenging but also more interesting). EDIT: OK, wheat farm is 6 for Kingdom, 5 for Empire; so there are two. :)

The Padded Cap and Padded Armlets are available from the beginning of the game for trained troops, but are not for sale in your store for your champions, ever. Either they should be for sale immediately, or those two items should move to the same tech that unlocks Padded Cuirass and Padded Leggings (Equipment & Tools of War for Kingdom/Empire).

'Advanced Tracking' in the Kingdom Warfare branch does not work as advertised the first time you research it. This is probably because it is a pre-req for 'Elite Troops', but then the tech after Elite Troops is also named Advanced Tracking. The 1st Advanced Tracking is (per the text) supposed to give a straight-up +1 to movement, while the 2nd Advanced Tracking is supposed to give a +10% each time you research it. Proposed fix would be to rename the 2nd Advanced Tracking to 'Refined Movement' and then to double check the code for the 1st Advanced Tracking.

Edit: Oh and sorry, I don't mean to presume what is or isn't easy to fix, I just meant things that don't involve a complete overhaul or new system :)

3,648 views 1 replies
Reply #1 Top

Also:

Currently Kingdom 'Heavy Armor' unlocks 5 techs: Expert Armor, Expert Cutting Weapons, Expert Blunt Weapons, Refined Defense, and Refined Weaponry. Refined Defense should unlock under Expert Armor, and Refined Weaponry should unlock under Expert Cutting + Expert Blunt. This is to make the branch consistent with all other tech branches.

The Karrazan doesn't become available for Kingdom troops upon researching Expert Cutting Weapons, and the Elemental Karrazan doesn't become available for troops after researching Arcane Weaponry. They both do become available in the Store for Champions.

Edit more:

There are three magic items available to Empire that are not available to Kingdom: Amulet of Clarity, Crystalline Stone, Hate Stone. Conversely there are no magical items available to Kingdom that are not also available to Empire. This might not be a bug, especially in the case of the Hate Stone, but for the Amulet of Clarity at least it sort of feels like an oversight (no pun intended; the amulet increases sight; I crack myself up). EDIT: OK after double checking Kingdom gets the Amulet of Warding and Empire doesn't, so there is a balance for the amulets at least.

The last time weapons were rebalanced the level 1 quest item "Sword of the Sovereign" was not changed, making it the most powerful one-handed sword in the game right now (barring Pariden's Sword from the Master Quest). Which honestly I think is fine and not overpowered (it is ATK 11), but probably wasn't intended.

Edit more:

'The Ties That Bind' in the Kingdom Diplomacy has no effect; the diplomatic benefit for mutual family and grandchildren stay at +2 and +1 respectively. The text of the tech says that the player will receive greater benefit from arranged marriage families.

Edit:

The quest 'Alzor's Armor' rewards you with an item called 'Azur's Armor' - having it spelled consistently would be nice :)

Edit:

The 'Tyrant' from the dragon's egg quest end battle spawns as a random monster on the world map. He has no attack value and the dominate ability.