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PC Games no longer work at release

PC Games no longer work at release

You know it, I know it, shoot even the media is figuring it out. New PC games don't work, they just don't. Here are some examples of this and the different ways the companies responded...

Hellgate London: oh man was this one bad at launch. Did they fix it? Sort of, but it was too late for Flagship

Empire Total War: this game didn't work on my computer for about six months after launch. About a month after I started playing it again thinking that they were going to focus on it for at least a year, Napolean Total War came out. So Empire gets backburnered, but TotalWar is not going to die as a franchise anytime soon.

There are other examples but we all know them. So if the new reality is game company's are allowed to sell us partially made computer games, where does that leave us, the clients?

We, as supporters of this industry, now have to vote for the products that we think will be good games. We cannot afford to wait till these games are good, we have to give the company some money near release or they will get frowned upon from their corporate overlords. We have to be a little carefree with out money.

That being said, when I heard that 1.09 was out, and that Kael was in. I drove to the store and bought a copy of Elemental that same night! If I am being forced to judge a game based on the content of the other things those same people have produced, and not on the game itself, then I am forced to vote StarDock.

None of the other companies actually seem to care as much about their product and reputation as StarDock does.

81,147 views 174 replies
Reply #126 Top

Quoting cpl_rk, reply 125

Quoting Nesrie, reply 122


There are still one man/women games being developed, and a number of them actually work when they are released too, on a number of machines.


 

How hard would it be, for example, for someone with (say) a degree in CS, who otherwise never used it professionally for whatever reason, to create a game using something like this

http://unity3d.com/unity/

and shelling out for a good graphics suite like maya

http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897

Let's say the potential dev is thinking that the unity platform will cover the cross-system & cross-platform "heavy lifting" and that maya would cover the graphics "heavy lifting," so that the potential dev could just focus mainly on the exact game design/coding (gameplay) and AI/coding (which will probably be the harder of the two). Let's say that the potential dev is not a "greedy" ass corp and would just list the specs on the back of the box for just the 3 or 4 configs he/she will actually test the game on?

What would be the difficulty factor & time frame for this potential dev to succeed? Say that his "school-only" CS experience level gives him/her a 5 on a scale of 1 to 10 as far as software development knowledge goes.
End of cpl_rk's quote

When you say specs for the 3 or 4 test rigs, do you mean for the game to be published with the specifics of all the hardware and software versions used in those machines? For example, Asus Geforce XXX with XXXMB DDRX, Intel Core iX @2.XGHz, XGB DDRX RAM, Soundcard X, Windows X XXbit, DirectX um....X, .NET X, Service Pack X, etc.?

 

Reply #127 Top

Quoting Istari, reply 126



When you say specs for the 3 or 4 test rigs, do you mean for the game to be published with the specifics of all the hardware and software versions used in those machines? For example, Asus Geforce XXX with XXXMB DDRX, Intel Core iX @2.XGHz, XGB DDRX RAM, Soundcard X, Windows X XXbit, DirectX um....X, .NET X, Service Pack X, etc.?

 
End of Istari's quote

 

Yeah I guess that's the idea. The potential dev would only list specs for what has been tested & is *known* to work 100% for that game, an extremely "narrow" subset of hardware configurations that is "known-good" for that game ... obviously the test rigs would use the most common (present) configs, also obviously this would minimize profits a lot, but the dev is working alone thus minimizing costs also.

Reply #128 Top

Quoting cpl_rk, reply 127



Quoting Istari,
reply 126



When you say specs for the 3 or 4 test rigs, do you mean for the game to be published with the specifics of all the hardware and software versions used in those machines? For example, Asus Geforce XXX with XXXMB DDRX, Intel Core iX @2.XGHz, XGB DDRX RAM, Soundcard X, Windows X XXbit, DirectX um....X, .NET X, Service Pack X, etc.?

 



 

Yeah I guess that's the idea. The potential dev would only list specs for what has been tested & is *known* to work 100% for that game, an extremely "narrow" subset of hardware configurations that is "known-good" for that game ... obviously the test rigs would use the most common (present) configs, also obviously this would minimize profits a lot, but the dev is working alone thus minimizing costs also.
End of cpl_rk's quote

 

Well let's say that a dev will actually post their test systems and thus the configs you wanted. I think the next step would be them to tell everyone who does not have that exact config that they are shit out of luck which would be a disaster. Let's just forget the fact that the majority of consumers don't even understand the simple specs posted now so it woudl never happen. I mean I see what you are saying, but I don't think the industry would use the new idea to do better, I think they would want to find ways to do worse for the consumer, aka save a buck.

Reply #129 Top

Quoting Istari, reply 118

Quoting empire2008, reply 117
--Snip-- 

if thats your definition of a troll . that speaks to 98% of the posts on any forum.  That cant be the definition of a troll.
 

Note firstly that witnessing one of the traits that I mentioned does not necessarily make someone a troll. Mostly, it's when you start to see more of those traits in the same person.

Having said that, this particular forum has thankfully very few trolls, and so the atmosphere is generally more clement. As a result, it's easier to notice a dark cloud in a clearer sky.
End of Istari's quote

 

kool :-)

Reply #130 Top

Quoting Frogboy, reply 92

Quoting Lord Xia, reply 87Well, I got that from Stardock's Gamers Bill of Rights.  If they created that shit, they should at least live up to it, if not them, who?  I don't think it was intedned as bullshit.  They need to try harder to live up to that.
The Gamers Bill of Rights states that a game should function without technical problems. If it does, the gamer has the right to return it for a full refund.  This is something Stardock did - provided full refunds to people. 

People have chosen to read a lot of things into the Gamers Bill of Rights that simply aren't there.  You'll note that the GBOR does not say that a game should work perfectly on all systems. Why doesn't it say that? Because that's impossible.  All it can do is say that a gamer has the right to expect the game to work on their system and if not, they should be able to return it.  That's the crux of the first two goals of the GBOR.

Next time you're wondering why all the 1.0 games are coming out for consoles (other than Elemental, name ONE major non-sequel released in 2010 exclusively for the PC) think long on the challenges vs. profitability of making new games for the PC versus platforms with standardized hardware/software subsystems.

PC games will *always* have some level of compatibility problems on release. Always. The difference between a good PC game developer and a bad PC game developer is how they support it AFTER release.  If this is a problem for you, get an iPad.

 
End of Frogboy's quote

 

I always thought the stuff came out for consoles because you could get away with charging more, and console gamers will buy DLC, which PC owners will generally mod in instead.  I think this is the real reason Capcom isn't putting SSFIV on console, they make their money on the DLC largely.  PC owners will mod in better outfits.

 

As for GBOR- I understand your position on it, but I think many consumers misunderstood to mean full refunds if the game's gameplay was seriously flawed.

 

As for the longer open betas, that's a good concept- though given the Elemental launch- I am unsure if GalCiv3 will have a sufficient pool of testers since many have said they're reluctant right now.   (I plan on pre-ordering it as of now when you offer it in 2-3 years)

 

 

Reply #131 Top

Quoting Alstein, reply 130


 

As for the longer open betas, that's a good concept- though given the Elemental launch- I am unsure if GalCiv3 will have a sufficient pool of testers since many have said they're reluctant right now.   (I plan on pre-ordering it as of now when you offer it in 2-3 years)

 

 
End of Alstein's quote

 

Stardock could fix this by first, not selling tickets to their beta and second, actually getting people into the beta that don't worship the ground they walk on.

Reply #132 Top

That said, the beta is one of the reasons to pre-order, without an open beta , there would be no point in pre-ordering- just wait until it comes out.

 

Stardock would get a benefit of seeing what the interest is, and it helps them make a proper budget.

 

 

Reply #133 Top

Quoting cpl_rk, reply 127

Quoting Istari, reply 126


When you say specs for the 3 or 4 test rigs, do you mean for the game to be published with the specifics of all the hardware and software versions used in those machines? For example, Asus Geforce XXX with XXXMB DDRX, Intel Core iX @2.XGHz, XGB DDRX RAM, Soundcard X, Windows X XXbit, DirectX um....X, .NET X, Service Pack X, etc.?

 

 

Yeah I guess that's the idea. The potential dev would only list specs for what has been tested & is *known* to work 100% for that game, an extremely "narrow" subset of hardware configurations that is "known-good" for that game ... obviously the test rigs would use the most common (present) configs, also obviously this would minimize profits a lot, but the dev is working alone thus minimizing costs also.
End of cpl_rk's quote

That is absolutely idiotic.  Games are tested on probably dozens of PC's...so where would you include this information on the box?  The whole box would be nothing but a list of test configurations.

Then you have the fact where even if someone has every single item listed in a particular configuration, they might have incompatibleappx installed and the game won't work just the same.

And even if you had let's say 30 configuration all sorted out and listed, that probably only accounts for a small percentage of gamers anyways.  People are going to have the parts mixed up, or off brands, or different driver versions, service packs, newer hardware then when the game was released, ect, ect, ect.

I think PC gaming is just not for you, check out an XBox or PS3 dude seriously sounds like it will be more your style and technical level.

Reply #134 Top

Quoting Alstein, reply 132
That said, the beta is one of the reasons to pre-order, without an open beta , there would be no point in pre-ordering- just wait until it comes out.

 

Stardock would get a benefit of seeing what the interest is, and it helps them make a proper budget.

 

 
End of Alstein's quote

That's nonsense. There are games that have large pre-orders all the time, and I do mean ALL THE TIME, that don't use the beta as a carrot stick. Besides, if you actually read what Stardock initially said, you were paying for the beta, not the game which is why, initially, there were to be no refunds for that group.

Reply #135 Top

Quoting Renevent,


That is absolutely idiotic.  Games are tested on probably dozens of PC's...so where would you include this information on the box?  The whole box would be nothing but a list of test configurations.

Then you have the fact where even if someone has every single item listed in a particular configuration, they might have incompatibleappx installed and the game won't work just the same.

And even if you had let's say 30 configuration all sorted out and listed, that probably only accounts for a small percentage of gamers anyways.  People are going to have the parts mixed up, or off brands, or different driver versions, service packs, newer hardware then when the game was released, ect, ect, ect.

I think PC gaming is just not for you, check out an XBox or PS3 dude seriously sounds like it will be more your style and technical level.
End of Renevent's quote

 

Well said. 

It does seem like many people (even many who are actually technically inclined) just don't want to expend even a fraction of the effort it used to require (more often than not) to install/configure/play PC video games in the past.  With the multitude of hardware configs available today and equally numerous ways to install/configure software we should be ready to expend even more effort than it used to take.  So why aren't we "ok" with that?

I suppose at this point everyone playing any video games at all has most probably at least once come into contact with one or more of the consoles.  This would make it obvious that when one plays a console game most often it will just work, where pc games seem to (I think due to the multitude of hardware/software configs possible these days) almost require some form of troubleshooting/tweaking upon attempting to play.

Let's face it, we've all become a little console-spoiled.  O:)

Reply #136 Top

Quoting the_Monk, reply 135




Well said. 

It does seem like many people (even many who are actually technically inclined) just don't want to expend even a fraction of the effort it used to require (more often than not) to install/configure/play PC video games in the past.  With the multitude of hardware configs available today and equally numerous ways to install/configure software we should be ready to expend even more effort than it used to take.  So why aren't we "ok" with that?

I suppose at this point everyone playing any video games at all has most probably at least once come into contact with one or more of the consoles.  This would make it obvious that when one plays a console game most often it will just work, where pc games seem to (I think due to the multitude of hardware/software configs possible these days) almost require some form of troubleshooting/tweaking upon attempting to play.

Let's face it, we've all become a little console-spoiled. 
End of the_Monk's quote

While NES and SNES didn't require you to make a boot disk for every freaking game to get DOS to allocate enough memory to start a game of Serf City, I still remember blowing on a lot of cartridges, turning off game decks (i think we called them that then), to let them cool and then just restarting all the time to get rid of graphic garbles. Hell even the consoles now have some maintance issues... just check out the average failure rate of the 360. I've got computers running that are older than when those things go out AND my SNES still works. Do most games just work when you throw in the disc, sure... but that's changing. Just look at the forced firmware updates, games that require harddrives when some of the lower end consoles don't have them. The consoles are quickly complicating things already... how many versions are there of the PS3 now, which have PS2 compatibility and which don't... which version has what chipset... heh.

Reply #137 Top

Quoting Nesrie, reply 136



While NES and SNES didn't require you to make a boot disk for every freaking game to get DOS to allocate enough memory to start a game of Serf City, I still remember blowing on a lot of cartridges, turning off game decks (i think we called them that then), to let them cool and then just restarting all the time to get rid of graphic garbles. Hell even the consoles now have some maintance issues... just check out the average failure rate of the 360. I've got computers running that are older than when those things go out AND my SNES still works. Do most games just work when you throw in the disc, sure... but that's changing. Just look at the forced firmware updates, games that require harddrives when some of the lower end consoles don't have them. The consoles are quickly complicating things already... how many versions are there of the PS3 now, which have PS2 compatibility and which don't... which version has what chipset... heh.
End of Nesrie's quote

 

All true.  So maybe what I said (becoming console-spoiled) happed a few years back already and what we're seeing now is the crossing of consoles and PC's.  Someday we might not be able to tell the difference anymore.  

Reply #138 Top

Quoting the_Monk, reply 137


 

All true.  So maybe what I said (becoming console-spoiled) happed a few years back already and what we're seeing now is the crossing of consoles and PC's.  Someday we might not be able to tell the difference anymore.  
End of the_Monk's quote

Well your point was still a good one. It takes more effort to play PC games even if you have everything above specs and are up to date...  i mean just toyign with routers... argh. I have a Wii and for the first time in over a decade, people feel confident enough to buy me games on a system I have. They were completely intimidated out of buying things for the PC years ago. Which is unfortunate, not because I need people to buy stuff for me, but because they felt that market is so so unapproachable. Heck I know a lot of about this stuff, and I was trying to somewhat discreetly trying to  ask my sister about her thoughts on the PS3 Move as she was going to get one, but it turns out you need more than the one controller for some of the games and <g> you used to just be able to walk into a store and say Sony and be good.

Reply #139 Top

Quoting the_Monk, reply 137

Quoting Nesrie, reply 136


While NES and SNES didn't require you to make a boot disk for every freaking game to get DOS to allocate enough memory to start a game of Serf City, I still remember blowing on a lot of cartridges, turning off game decks (i think we called them that then), to let them cool and then just restarting all the time to get rid of graphic garbles. Hell even the consoles now have some maintance issues... just check out the average failure rate of the 360. I've got computers running that are older than when those things go out AND my SNES still works. Do most games just work when you throw in the disc, sure... but that's changing. Just look at the forced firmware updates, games that require harddrives when some of the lower end consoles don't have them. The consoles are quickly complicating things already... how many versions are there of the PS3 now, which have PS2 compatibility and which don't... which version has what chipset... heh.

 

All true.  So maybe what I said (becoming console-spoiled) happed a few years back already and what we're seeing now is the crossing of consoles and PC's.  Someday we might not be able to tell the difference anymore.  
End of the_Monk's quote

 

I think the console  is in much more danger then the PC (by console I mean 360/PS3-style, maybe Wii-style also)

 

The real issue comes down to price.  Simply put, consoles are getting too expensive, and the console games are getting too expensive.  PC just provides much better value per game, and an average PC and a console's price are converging.  Once DD becomes commonplace, I suspect the consoles will start to get phased out shortly thereafter, unless something truly innovative comes along to prolong their lifespan (The Wii helped, but the's Wii's gimmick has run of steam)

 

Handhelds will be fine, I suspect Nintendo or Apple will come up with a solution between the Iphone and DS that will be wildly succesfful.

 

 

Reply #140 Top

Okay, I had to stop reading through every...  Single...  Post...  Around page 5.5, so bear with me if I repeat something that's been said.

Yes, PC Games these days have launch issues more often than not.  Some more than others, as all us Elemental owners already know.

Yes, it's hard to make it work on a broad range of systems without TONS of QA first, or a longer Beta, which as has already been stated, will be done next time.  (Good for you Brad, learning from this experience, well done.  Only thing I learned was...  Well, nothing, I already knew Stardock would pour a ton of effort into Elemental because of the horrid launch...  I guess I learned how dedicated ya'all really are...  But that's not saying much, because you all already knew you were, and so did most everyone else here...)

Yes, I think Consoles might be dying...  MIGHT BE.  It's getting about time for M$, Nintendo and $ony to release their next set of consoles...  (I didn't have a good symbolic thingy for Nintendo, sorry.)  But there was nothing at E3 this year...  Which means they've pushed the curve back by a year for some reason, though what that is I can't fathom.

Nesrie, you mentioned having PC's from way back that still work while the 360's failure rate is so high.  There's a series of funny images on the web if you can find them related to this topic.  It'll show like an Amiga or Commodore or an NES with the caption 'Still Works,' and an image of a 360 with the Ring of Death.  Made me hate that I bought one even more...

Brad, if you're still paying attention...  About the GBOR stuff earlier...  You said people can read into it whatever they want, doesn't make it true.

How then, is it our Bill of Rights?  Yes, I understand that, in that specific context, it was something of a ridiculous demand, especially to be put upon the GBOR...  And while the GBOR is a well-crafted document that very accurately states the major issues plaguing your industry at present...  It does not express the intent of Gamers to have their rights respected.  This is not because it does not accurately state what it is we want, or because we cannot read into it...  But because, as of now, it is merely a platform for your Honest Practices movement, and while that's all well and good...  Well, let's look at the only example in History we have of this event...  The Bill of Rights, and consequently, the Constitution of the United States of America.

Why was this document created?  As a protest against the outrageous taxes that Mother England was imposing upon its colonies.  In its essence, it was exactly what the GBOR currently is...  An Honest Practices movement...  And now look at it...  We have Gun-Control movements, politicians needing a say on whether or not we can say 'One Nation Under God,' in school's, whether or not we can even teach Evolution in schools or not, Religious Zealots trying to get Capitol Hill to make a ruling on Abortion...  While none of these actions are inherently bad, they all are bad insofar as they defy the very principles upon which our nation was founded.  Antidisestablishmentarianism, and our Constitutional Rights.  (For easier reading, anti-dis-establishment-arianism.  And in case you didn't know, since most people don't, that's the separation between church and state.)

They're willing to completely forget our Second Amendment rights in a lot of states because idiots with guns kill people, or let their kids get at their guns.  They're willing to turn our Nations PLEDGE OF ALLEGIANCE into an abhorrent monster of Religious Fanaticism.  Education, a mostly government run institution, is under fire for teaching a Scientifically sound theory and has been for years now.  And now the Christian Church's are trying to sway Washington into their corner.  Yes, this all sounds like a platform for me to go on about my political bias.  Damn straight.  Brad, you've brought politics into the Gaming World with that GBOR.  You're about to incite a war...  Not like the one they had to deal with back then, but a war of sorts none-the-less.  Unless you do it for the right reasons, for the spirit of every gamer...  Well, like I said...  Look at our Constitution and National Values...  What's left of them.  Tread carefully, and remember...  You may think History repeating itself is bull-shit...  It does repeat itself, but it doesn't mean that the Universe doesn't have a sense of humor in how to go about it.

 

Edit:  And before I get flamed for this by the forumites...  I may come across as arrogant, that I'm telling Brad what to think here...  While not my intention, I may very well be being arrogant, but that arrogance is sorely and painfully earned in this regard, so I would ask that you not judge me on this one.

Reply #141 Top

You make some good points here.  The GBOR certainly has a very wide range of potential applicability.

Best regards,
Steven.

Reply #142 Top

I have friends still on single core Pentium 4 systems with 1 gig of RAM.  One of them is an indie developer (who plans to upgrade after his current project is done.)

I wouldn't say consoles are dead/dying as long as so many people aren't bothering to upgrade their PCs.

Reply #143 Top

Quoting Lord, reply 114

It's been addressed. Computer games have become exponentially more and more difficult to create due to the increase in technology and the increase of diversity of systems.  Back in the 80's, one guy could make a computer game in a number of weeks.  And, I bet, if you wanted to make the exact same game now, it would a bit longer and suffer a little more bugs, simply because the difficulty of making it compatible with the plethora of different machines out there.
End of Lord's quote

That's not true at all. In actual fact diversity has gone down. There's fewer CPU makers. Fewer video card makers. A lot fewer sound card makers. Unified APIs that didn't exist back then. Did you ever go through the nonsense of configuring sound cards in the 80s and 90s? Games would come with a list of what types of cards they supported, which usually wasn't all of them. Now that isn't a problem.

What's gone up is capability. If you really wanted to make a game that used the same amount of system resources and capability as a game in the 80s, one guy could still do it in a few weeks. But it wouldn't sell because 320x200 single thread games that have 1MB of RAM to work with simply don't give you the same kind of gameplay that you get using a quad core with 2GB of RAM.

Reply #144 Top

Quoting Tridus, reply 143

That's not true at all. In actual fact diversity has gone down. There's fewer CPU makers. Fewer video card makers. A lot fewer sound card makers. Unified APIs that didn't exist back then. Did you ever go through the nonsense of configuring sound cards in the 80s and 90s? Games would come with a list of what types of cards they supported, which usually wasn't all of them. Now that isn't a problem.
End of Tridus's quote

Fewer makers with far more products.  Far more driver revisions.  Far more APIs.  Far more broken features (take for example the 8600GTS which as I recall has broken DirectX 10 features, even though MS wasn't supposed to allow that.)

I don't know why 'the 80s' has any relevance whatsoever to this conversation.  The 90s?  Sure.  That makes sense.  A few things more relevant to the modern environment happened then.  But in the 80s?  Yeah...stuff happened back then.  What it has to do with anything now I have no idea.

Reply #145 Top

Civ5 worked well for me on release day.

Reply #146 Top

Once DD becomes commonplace, I suspect the consoles will start to get phased out shortly thereafter
End of quote

What's stopping the next generation of dedicated entertainment consoles (or even this generation, for that matter) from taking advantage of digital distribution?  All three of the major brands are already on-board in a limited capacity and it'll only get more popular as time goes on.  I don't see why this would be the death-knell for the non-PC gaming market.

On top of that, we'll see just how long the software price advantage lasts.  It seems to me that the push for a standard $60 retail price is already underway by the larger developer/publishers.

Reply #147 Top

All three of the major brands are already on-board in a limited capacity and it'll only get more popular as time goes on.
End of quote

The limited capacity is artificial, too - the consoles are fully capable of supporting full-game downloads and at least MS offers some of the older, full games on the marketplace on the 360.

However, I think a bigger issue that might be worth considering is that while computers are expected to be online at this day and age, consoles... not so much. Couple that with the fact (well, at least anecdotally) that there are more single-player games still coming out for consoles than the PC, and I wouldn't be surprised if the growth of digital downloads on consoles is substantially slower overall than on PC.

Reply #148 Top

However, I think a bigger issue that might be worth considering is that while computers are expected to be online at this day and age, consoles... not so much. Couple that with the fact (well, at least anecdotally) that there are more single-player games still coming out for consoles than the PC, and I wouldn't be surprised if the growth of digital downloads on consoles is substantially slower overall than on PC.
End of quote

Right now?  Sure but the point:  If the shift towards DD suddenly becomes so drastic that console manufacturers and developers start feeling that hard-media sales are being 'threatened' (which, personally, I think is a pretty silly thing to say about the state of things now), then there's nothing stopping them from putting more effort into those distribution channels that they're already using.  I don't see why DD becoming a universal standard would mean the death of dedicated consoles.

Reply #149 Top

DD can't become a universal standard as long as a lot of countries are stuck with bandwidth caps.  We'll see how it is past 2015, but I wouldn't expect DD to take over completely before that.

Reply #150 Top

There's also a possibility the US will get caps also, due to non-existant regulation and a very pro-business political climate not seen since the Gilded Age.