Change the Units for the Warlord trait?

Hi

 

Is it possible  to change the Sentinel units you get when selecting the Warlord history to something else?

I can't seem to find any xml that has the History abilities?

4,033 views 4 replies
Reply #1 Top

SovereignHistories.xml

Reply #2 Top

There is a mod somewhere around the forum that converts those 2 units into spiders instead of sentinels. Do a search for Spiderworshipper and you could follow that example, this was a topic quite a while back but I tried it and it worked.

Reply #3 Top

Quoting Heavenfall, reply 1
SovereignHistories.xml
End of Heavenfall's quote

Then find this:

Code: html
  1.             <GameModifier InternalName="SummonUnit">
  2.                 <ModType>Map</ModType>
  3.                 <Attribute>SummonUnit</Attribute>
  4.                 <UnitClass>Sentinel</UnitClass>
  5.                 <StrVal>Sentinel</StrVal>
  6.             </GameModifier>

And change Sentinel to something else. If you want to define a custom unit you'll need to declare it. Lastly, if you figure out how to spawn functional heroes, PLEASE, let me know.

Reply #4 Top

Hey

 

Thanks for the info.

Elemental is the first game I'm trying to make mods for, and one thing I learned is to close the XML editor when tired, there's just to many lines of info. That SovereignHistories.xml file was staring me right in the face.

I have not been able to replace the Sentinels, but I did give them each a tweaked Longbow and some Boots for increased movement.

Now I just have to figure how to make my custom buildings available to my custom faction only and not to all the other men races on the Map.