Yeah, you know, I think I screwed up, and had the UW in there. I'm just going to leave it that way. If you don't have UW, it won't break anything, you just wont get the abilities.
Working on the next release now. Just a couple things which will be in by version 1.0 (they may be another version or two up before then):
More abilities for NPCs. There are now 48 abilities for the 48 NPCs. Level 1 and 2 NPCs will have 2 each, level 3 will have 3, 4 will have 4, etc. This may be ability overload, but I think it's fun. Combine that, and give your newly recruited NPC an updated weapon, and whoo hoo! I'm almost done with this part (need 2 more abilities, and then need to distribute them to the NPCs - although I have done most of the distribution already).
"New" Weapons - I'm adding in most of 3DGrunge's models. Some people may not have these, and it's a shame. These weapons will have some abilities. These will be found by questing. There will be a couple quests which will unlock a tech which will allow your faction to train troops with the newly discovered weapon.
String Quest - This is coming along at a slow, but steady pace. The story so far is great (thanks to John Hughes), and I can't wait until it's complete (we aren't really done with level 1 yet, but the whole thing has a general outline as to how things will go).
It's a lot of work, but it will be worth it in the end.