[1.09] Auto turn behavior fails in late game

I'll reproduce it if I can.  In the late game auto-turn stopped working whether the options check box was marked or not.

3,896 views 6 replies
Reply #1 Top

It happened a second time.  It's very hard to say what behavior is triggering this, whether the size of my army (600+ point value?) a turn number (375?) or the condition of my opponents (2 down, fighting one).

Reply #2 Top

This sounds like a problem that I reported a couple of days ago:  late game, many units.  Mine was on a very large mod map.  What size was your map?

Reply #3 Top

Large.

Reply #4 Top

It happens to me a lot when I have ships on autoexplore.  Tab through and manually move the "stuck" ship fixes that problem.

Reply #5 Top

My game did not have any ships on autoexplore.   I'll watch for that one.  

I saved the debug.err file for SD but haven't heard anything yet.  Perhaps if SD support looks at that file they can sort it out.

Reply #6 Top

Sadly i ran into another cause of this today.Some units, dont die upon reaching zero health.And when they dont die in combat,they cause the game to get stuck.

Situation was roughly this.

I engaged a stack in combat. We entered the combat screen and they moved their units.I then noticed that 2 of the four units were at zero health,but were still alive and moving.I had not attacked them yet at this point,they had just completed their opening moves.I attacked those two units, and they died.I then killed the 3rd foe,and attacked the fourth.

The fourth reached zero health,but didnt die.Instead it stood there in "waiting for order" mode, and the combat would not progress,and would not end.

I reloaded the save before this happened,and none of the units were at zero health at the beginning of combat,and they all died upon reaching zero health.I dont know why the difference.