I have tried making & playing a few custom maps. Seems after the 5th or 6th NPC I recruit, the cost multiplier goes insane. Jumps from a few gilder to around 1.7+ million. I have seen some as high as 4+ million.
I have been playing the test maps at Ridiculous (Yeah, I cheat). Running the research speeds at Normal. This still seems to just blow through the spell & tech research at an alarming rate (with very few Ancient Temples or Lost Libraries).
Anyone else notice if the internal mathematical algorithms seem "off"?
Thank you,
Tyr