Quest Help

Im trying to make some quests, as i feel Elemental while a great game is sadly lacking a good diverse number of them. But i cannot for the life of me get it to work. I cant seem to make a goodyhut spawn. My sample quest is below and when you visit the quest location it just throws up the text, then the next objective (Kill the trolls) and then... nothing, no spawn. Any help would be greately appriciated.

 

I've left the location xml in so it can be tested if you need to (no judgment on the tile design i know its not great :p)

 

-Dan

 

 

<QuestPackage>
    
    <QuestDef InternalName="Quest_CapturedHero">
        <DisplayName>Captured Hero</DisplayName>
    <Description>This camp seems to belong to an adventurer, a diary tells of quests and heroics but the owner of the camp is nowhere to be seen.
    Infact there are signs of a struggle here and large footprints leading off into the distance, troll footprints.
    </Description>
    <QuestClass>Minor</QuestClass>
    <Repeatable>1</Repeatable>
    <TriggerType>QuestLocation</TriggerType>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>1</SpawnRating>
    <TriggerChance>20</TriggerChance>
    <Image>TombMedallion.png</Image>
    <PrefQuestLoc>Q_CapturedHero</PrefQuestLoc>

        <!-- This objective is to find the location of the dragon fountain and move to clear it -->
    <QuestObjectiveDef InternalName="Objective0">
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Find and Kill the Trolls</Description>

      <GameModifier InternalName="CreateGoodieHut">
        <ModType>Map</ModType>
        <Attribute>CreateGoodieHut</Attribute>
        <UnitClass>Q_CapturedHero2</UnitClass>
        <StrVal>Troll Camp</StrVal>
        <Radius>8</Radius>
      </GameModifier>

      <QuestConditionDef InternalName="Condition1">
        <Description>Find and Kill the Trolls.</Description>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>Q_CapturedHero2</TextData>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>

      <ChoiceText>The adventurer seems to still be alive, if you act quickly you can save him.</ChoiceText>
      <ChoiceMedallion>Gfx\\Medallions\\K_Adventure.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Gfx\\Medallions\\Medallion_Frame_01.png</ChoiceMedallionFrame>

      <!-- Choice 0 -->
      <QuestChoiceDef>
        <Description>Ah. Yes. Fighting. I'm more of a diplomat.</Description>
        <NextObjectiveID>-1</NextObjectiveID>
        <PopupMessage>The adventurer is eaten alive by the Trolls</PopupMessage>
      </QuestChoiceDef>

      <!-- Choice 1 -->
      <QuestChoiceDef>
        <Description>The Troll leader roars and charges at you.</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <!-- Create some bad guys, first one becomes the leader -->
        <Encounter InternalName="TrollCamp">
          <Liklihood>100</Liklihood>
          <LevelLo>2</LevelLo>
          <LevelHi>4</LevelHi>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>Troll</UnitType>
            <UnitName>Troll Warlord</UnitName>
            <Level>1</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Troll</UnitType>
            <Level>1</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
    </QuestObjectiveDef>

    <!-- This objective is to kill the Bandits  -->
    <QuestObjectiveDef InternalName="Objective1">
      <ObjectiveID>1</ObjectiveID>
      <NextObjectiveID>-1</NextObjectiveID>
      <Description>Kill the Trolls</Description>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <QuestConditionDef InternalName="Condition2">
        <Description>Kill the Trolls</Description>
        <Class>Success</Class>
        <Type>KillMonster</Type>
        <TextData>Troll</TextData>
        <MoreTextData>Troll Warlord</MoreTextData>
        <NumericData>1</NumericData>
        <CompletionText>The adventurer thanks you "Those monsters would have eaten me alive if it wasnt for you, here i've had this old book for years. Its never been useful to me... warrior class you see".</CompletionText>
        <GameModifier InternalName="Reward1">
          <ModType>GiveItem</ModType>
          <Attribute>BookofGreaterIntellegence</Attribute>
        </GameModifier>
      </QuestConditionDef>
    </QuestObjectiveDef>
  </QuestDef>
    
    

        <TileDesign InternalName="Q_CapturedHero">
        <DisplayName>Q_CapturedHero</DisplayName>
        <Thumbnail>\Game\Gfx\tile_icon.png</Thumbnail>
        <DecalName>Gfx\Terrain\Decals\GrassPatch2.png</DecalName>
        <LowResShadow>Q_CapturedHero_shadow_256.png</LowResShadow>
        <HighResShadow>Q_CapturedHero_shadow_512.png</HighResShadow>
        <ShadowTransparency>70</ShadowTransparency>
        <IsCore>0</IsCore>
        <IsHiddenFromEditor>0</IsHiddenFromEditor>
        <SubTileFlags>1</SubTileFlags>
        <TileDesignObject InternalName="_obj0">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmoothRock1</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-20.354568,0.000000,16.216522</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj1">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmoothRock5</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>23.126198,0.000000,-15.984924</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj2">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmallRockForm</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-11.627060,0.000000,27.357574</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj3">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Medium_Tent_02</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>12.785751,0.000000,10.357727</Position>
            <Rotation>0.000000,0.523599,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj4">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Tent_Booth_03</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-20.380409,0.000000,3.060669</Position>
            <Rotation>0.000000,5.585054,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj5">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>Statue_BrokenPiece2</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-25.493263,0.000000,22.796417</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj6">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmoothRock4</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-29.267643,0.000000,15.484375</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj7">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SharpRock5</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>24.746735,0.000000,-7.075333</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj8">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>Artifact_TreeStump1</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>16.663322,0.000000,-11.244537</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj9">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>TownTree_Small</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>22.537651,0.000000,-1.845551</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj10">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>Artifact_Sack2</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>9.882843,0.000000,-1.027802</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>0.5000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj11">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>GrassLandGrass_SmallYellow</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-6.614395,0.000000,1.798523</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj12">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>Plants1</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>13.435570,0.000000,-21.192810</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj13">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Treasure_Wood_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-25.280159,0.000000,4.268692</Position>
            <Rotation>0.000000,0.959931,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>2.5000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj14">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Log_Big_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>10.129215,0.000000,-7.023682</Position>
            <Rotation>0.000000,5.759587,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj15">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Sword_Card_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-1.076012,-1.000000,14.089066</Position>
            <Rotation>0.174533,5.934119,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj16">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Fire_Pit_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-5.128670,0.000000,-13.449127</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj17">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Bucket_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-18.977306,0.000000,4.953415</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.0000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj18">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>K_Book_01</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-1.369034,1.000000,2.783798</Position>
            <Rotation>0.000000,5.235988,4.886922</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>1.3200</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignPath InternalName="_path0"/>
        <EffectTrigger InternalName="TorchFire">
            <EffectName>TorchFire</EffectName>
            <LocalPosition>-4.991974,2.000000,-13.587814</LocalPosition>
            <Scale>0.5000</Scale>
            <IndefiniteRepeat>1</IndefiniteRepeat>
            <SpawnOnCreation>1</SpawnOnCreation>
        </EffectTrigger>
        <EffectTrigger InternalName="Quest_White">
            <EffectName>Quest_White</EffectName>
            <LocalPosition>-1.650169,0.000000,2.515961</LocalPosition>
            <Scale>0.5000</Scale>
            <IndefiniteRepeat>1</IndefiniteRepeat>
            <SpawnOnCreation>1</SpawnOnCreation>
        </EffectTrigger>
    </TileDesign>
    
    <TileDesign InternalName="Q_CapturedHero2">
        <DisplayName>q_CapturedHero2</DisplayName>
        <Thumbnail>\Game\Gfx\tile_icon.png</Thumbnail>
        <DecalName>Gfx\Terrain\Decals\BarrenCracks1.png</DecalName>
        <LowResShadow>q_CapturedHero2_shadow_256.png</LowResShadow>
        <HighResShadow>q_CapturedHero2_shadow_512.png</HighResShadow>
        <ShadowTransparency>70</ShadowTransparency>
        <IsCore>0</IsCore>
        <IsHiddenFromEditor>0</IsHiddenFromEditor>
        <SubTileFlags>1</SubTileFlags>
        <OverrideColorROOF>150,150,150,255</OverrideColorROOF>
        <TileDesignObject InternalName="_obj0">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>F_WoodenStakesMid</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-19.256783,0.000000,-18.313080</Position>
            <Rotation>0.000000,0.698132,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.4000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj1">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>F_WoodenStakesLarge</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-7.834290,0.000000,-20.888046</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.4000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj2">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>LargeRockForm</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>22.049171,0.000000,25.667938</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj3">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmallRockForm</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-27.344894,0.000000,-9.128876</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj4">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SmoothRock5</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>-25.304153,0.000000,-18.495117</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
            <BaseScale>1.0000</BaseScale>
        </TileDesignObject>
        <TileDesignObject InternalName="_obj5">
            <ObjectType>PropModelType</ObjectType>
            <ObjectDefName>SharpRock5</ObjectDefName>
            <ObjectLOD>4</ObjectLOD>
            <IgnoreTerrain>0</IgnoreTerrain>
            <Position>28.766457,0.000000,16.810394</Position>
            <Rotation>0.000000,0.000000,0.000000</Rotation>
            <RotationSpeed>0.000000,0.000000,0.000000</RotationSpeed>
            <Scale>0.5000</Scale>
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            <IndefiniteRepeat>1</IndefiniteRepeat>
            <SpawnOnCreation>1</SpawnOnCreation>
        </EffectTrigger>
        <EffectTrigger InternalName="Quest_White">
            <EffectName>Quest_White</EffectName>
            <LocalPosition>15.963793,0.000000,13.888184</LocalPosition>
            <Scale>0.5000</Scale>
            <IndefiniteRepeat>1</IndefiniteRepeat>
            <SpawnOnCreation>1</SpawnOnCreation>
        </EffectTrigger>
    </TileDesign>
    
</QuestPackage>

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Reply #1 Top

Disregard, i was being a numpty and forgot to define the locations :p

 

-Dan