Unit size idea so heroes survive longer and focus on more heroic opponents
I have been thinking about how to make heroes less vulnerable to squads of troops.
Firstly, as already mentioned elsewhere, don't add the defence/attack of each squad member.
But how about also limiting the number of squad members that can fight an opponent, based on the opponent's size?
So for example:
- Hero v squad of 8 men fight (shouldn't matter who is attacking, to keep it simple).
- Only 2 or 3 of the squad can fight the hero, not all 8.
- Ogre v squad of 8.
- Only 3, 4 or 5 of the squad can fight the ogre, not all 8.
- Dragon v squad of 8.
- All 8 can fight the dragon.
- Squad of 8 v squad of 8.
- All 8 can fight all of the other 8.
Effect:
- Heroes survive longer against squads in melee.
- To avoid overpowering heroes in melee against squads, they should be able to kill only one person in each melee attack, no matter how much damage they do.
- It would take a hero at least 8 engagements to kill all 8 squad members. So players will avoid tying up their heroes fighting squads, but instead focus them on other heroes or big units like ogres. So heroes will end up fighting more worthy foes.
- If only 2 or 3 members of a squad can attack a hero, and their attack/defence aren't added together, then they may not be much use against the hero. So squads will want to avoid heroes while there are other squads to attack.
A similar mechanic would be needed for ranged combat. So big creatures or squads are easier to shoot than a lone hero.
This has been suggested elsewhere, but the following may not have been: each individual arrow/bolt can only kill one squad member.
Effect:
- Heroes survive longer against squads of archers.
- Does not overpower heroes in ranged combat, as a hero shooting into a squad can only kill one person with each shot, no matter how much damage they do.
- Heroes would take at least 8 shots to kill a squad of 8 archers. So players will avoid tying up their heroes shooting squads, but instead focus them on other heroes or big units like ogres.
- If most of the shots from an archer will miss the hero, but most will hit against another squad, then archers are less likely to focus on heroes.
Adjustments required:
- It may be necessary to increase the ranged accuracy of heroes, so they can still shoot other heroes effectively.
I apologise if these have already been suggested.