Terrible Truth

   Let me tell you a terrible truth you learn with age. You look around and great things you take for granted are suddenly  gone and you can't get them back. You have a core group of complainers that edge out those that don't agree and are not willing to spend their time to be heard.  Don't let them get you disgusted with what you have accomplished. Modding for those that like what you already have would be nice before you bow to those that have no life but to bend you to their will.

 

  Fixing city spam.....D-u-u-u-u-h.....play on tiny.

  Large is for those that want a epic scale. Yes a city page would be nice but don't hamstring the game because whiners don't understand the concept that too big is for those that like it to hurt.  The biggest problem with distant cities around a single resource is the lack of attacks. Make me fight for it.  I try to be scared of 4 monster groups around a outpost but they are not going to attack. Local monsters should attack till I wipe them out.  Large is SUPPOSED to have too many cities or it is not Large. When it does not I will shake my private parts in your general direction. I think the whole food and city spam issue is that you have been listening to the wrong people so long that you have forgotten what you wanted to do to start with.  Their complaints about too much on the largest hardest levels should make you smile and sigh how happy you are with your work. I think mods to deal with these issues would be better. You should be dropping the hammer on this vain complaint.

  Food mod....I often rely on brilliance for up to half of my tech points as I refuse to trade gilders for them. I would not mind being forced to rely on natures bounty but it would crush the expanse rate without a way to up manna production. Not always a bad thing. However I would not want to be locked in a single style of play. A starvation mod would let me stop if it did not appeal to me or a food mod to put it back the way it is if you change things.

  Doom stacks against the AI....Anyone complaining is simply foolish. There will ALWAYS be a simple way to stomp the AI until you hamstring the game to the point it is not worth playing. This is good for the beginners to have a easy way to win. Not all problems should be fixed till you have a good fix.  What they want is epic battles. What they should get in the short term is epic cheats for the AI at higher levels.... maybe a murderous mod for the hard core.

  Winning on Ridiculous.....Generally not worth the effort and I don't usually bother.  However let me tell what you are doing wrong. CHEAT MORE!

1. All AI leaders get out fitted for free with the best they have researched. Upgraded after every advance. Treaty up for good stuff from neutrals.  Throw some nasty items in. These guys should be scary. Don't fear  the summoned, fear the summoner.

2. Let it rain EX points. If Players keep up with the AI then up the bonuses.

3. Give all AI leaders magic for free. 

4. All AI leaders get protection first thing. As soon as they can cast a buff they get it for free.

5. As soon as a AI leader can cast a summon spell they get the monster for free. Short reload time to reup the ones killed.  Players are supposed to lose at the hardest level. If this is too easy then add protection and buffs. The wife in the capital takes on a new meaning.

6. AI leaders should get their best archer unit for free.......protect and buff it for free.

7. Why not buff ALL combat units under a leader? Those poor soldiers need help against players.

8. Capital and big city defense........AIs teleport a big army in for free....with magic points topped off for battle. Then let them complain how easy it is. What it is still easy????...If you kick that first army then every leader with a army should teleport  to the capital and combine. You have to kick every swinging dick to take and keep the capital.

9. Where is the Calvary? I want fast AI raiding parties that avoid battle against close to same size or larger armies while burning every resource site to be found. If they can't buy them then give them for free. It won't matter. Wait.....wait.....Monsters doing the same thing till I get troops in a city to fight them off. If that monster can't take my city then he better be burning that library and laying siege.  This is why you have city spam to start with. TAME the wilderness. Shoot...building a outpost should spawn monsters to bedevil it. I want to need patrols.

10. Throw some random events in like armies to attack the players with. If a player can't fight off 3 or 4 stacks then he doesn't deserve a peace treaty.

11. Speaking of treaties.....Why are AIs not calling in other AIs for help when I attack? I take some one out I want everyone to send a few armies to let me know they are not happy with my warmongering. If I win the battles then the offer peace treaties.  Spawn those armies for free if you have to but get me my armies.

12. Their armies having hundreds of hit points to my 40 is tedious.  I would like to see the buffs and protections route tried out in a mod.

 

   UNDERSTAND.....they play the top level to be abused so abuse them. Slap them till they beg for mercy then slap them some more. They like it. They are complaining because you are too nice. Hurt them till they thank you and let the whiners go play easy level.

 If you build the mod they will down load it................Most of what I read about planned changes should be offered in mods so they can be mixed and matched.

   NO...I don't understand late game. The games don't last that long for me. I prefer armies over summoned just to make it harder. If you don't want to hard wire it into the game then put out a mod. I like most everything you have done. But you are too nice. Make a CHEATING mod with cheats and bonuses for the poor helpless AI.  Make a mod for when you hamstring the game for the whiners because I like the way the game plays now. That is not to say I won't like what you come up with. Don't simply throw away all the hard work you have already done.

14,161 views 20 replies
Reply #1 Top

lets see how much 1.1 changes the game ... if not wait till the first Xpack or 2nd or 5th.

Reply #2 Top

Large is for those that want a epic scale. Yes a city page would be nice but don't hamstring the game because whiners don't understand the concept that too big is for those that like it to hurt.  The biggest problem with distant cities around a single resource is the lack of attacks. Make me fight for it.  I try to be scared of 4 monster groups around a outpost but they are not going to attack. Local monsters should attack till I wipe them out.  Large is SUPPOSED to have too many cities or it is not Large. When it does not I will shake my private parts in your general direction. I think the whole food and city spam issue is that you have been listening to the wrong people so long that you have forgotten what you wanted to do to start with.  Their complaints about too much on the largest hardest levels should make you smile and sigh how happy you are with your work. I think mods to deal with these issues would be better. You should be dropping the hammer on this vain complaint.

[snip]

  Doom stacks against the AI....Anyone complaining is simply foolish. There will ALWAYS be a simple way to stomp the AI until you hamstring the game to the point it is not worth playing. This is good for the beginners to have a easy way to win. Not all problems should be fixed till you have a good fix.  What they want is epic battles. What they should get in the short term is epic cheats for the AI at higher levels.... maybe a murderous mod for the hard core.

[snip]

 If you build the mod they will down load it................Most of what I read about planned changes should be offered in mods so they can be mixed and matched.

   NO...I don't understand late game. The games don't last that long for me. I prefer armies over summoned just to make it harder. If you don't want to hard wire it into the game then put out a mod. I like most everything you have done. But you are too nice. Make a CHEATING mod with cheats and bonuses for the poor helpless AI.  Make a mod for when you hamstring the game for the whiners because I like the way the game plays now. That is not to say I won't like what you come up with. Don't simply throw away all the hard work you have already done.
End of quote

The problem with city spam was it was so much more effective than picking the best spots and building good cities that there was no reason not too. This is bad because the way that takes more thought, effort, and skill should be at least equal, if not better than, the easy way for a good player. The complaints about too much come from the AI building cities next to every resource node and is not exactly the same issue (though the other must be resolved first). The reason a mod cannot fix it is because all decent fixes require changes to the game engine that modders cannot make at this time.

The problem with doom stacks is the same as city spam: it was so easy and effective no other style of play made sense. Beginners can go play the easy AI and work their way up, so having and easy way to win is unneeded.

The changes required changes to the engine and were the way they were because the engine did not support them.

The AI cheats like crazy now and is still pathetic; increasing it more is not the answer. The AI must be improved so that it can play better with what it has.

Reply #3 Top

 So what everyone is complaining about is their lack of willpower and selfcontrol? They want it hard wired into the game that they have to play the perfect way that is not fun enough for them to play on their own? Do I have this right? If they won't play it now they won't like being forced to.

 

In this complex a game the player will always have over whelming advantages. The programing ability you want does not exist. So cheating and simplifying the game for the AI is a must. The problem with the game cheating is that it does it stupidly. You want it to cheat in ways that are fun. This is the point the owners are missing.   

They need to cheat more. Just selectively and with a sense of humor.  Cheating more at the higher levels is mandatory but with more focus. There should be a few dozen specified cheating methods of play. So you find yourself going "Why is the computer doing that and I need to do something to counter this.". Random roll gets you a sudden wave assault or several AI's combined in attacks or declaration of war with raiding parties. No matter what you will be better at it.  But There would be sudden reasonable changes of pace to keep you enthralled. 

 

Should I point out that in MOM if you go for the spell of mastery and points you will end up with a hundred cities?

 

What you are complaining about is that the computer does not use the resources it gets in a meaningful way. That it does not raid you enough.  You would probably like the computer being able to form privateer war parties to bedevil you and take your cities causing the forming of small enemy empires from your own outposts. That way they could fight you with out declaring war on you and risking their cities. Like the British  and French did to each other. Just suddenly appearing armies under a magic casting leader who was a leader under one flag or another or maybe they give troops to a free hero to attack you.  It is not the city spam but the lack of doing things with it. Having your outpost raided by Privateers groups  independently financed by 3 different AIs  would make that spam hurt real good. You would spam for the fights or not to avoid them. They should cheat, cheat, cheat, cheat till you like it. The AI needs more options because it always uses the ones it has poorly compared to you. Which is why you don't need a privateer option like the computer does.

 

DON"T ASK THE PROGRAMMERS TO SUPER HUMAN. Ask for wise cheats that are fun to thwart.

Reply #4 Top

Fixing city spam.....D-u-u-u-u-h.....play on tiny.
End of quote

What if I don't WANT to play on Tiny, I want to feel like whatever I'm doing is a huge, grand event, but I don't want the immersion breaking deal of the computer constantly sending pioneers to place a village on top of a gold mine firmly in the middle of the peninsula I own and he has no links to? It would be like if Sauron sent a bunch of Goblins and their wives to go make a school in the middle of Rohan.

Reply #5 Top

Quoting Tserrof, reply 3
 So what everyone is complaining about is their lack of willpower and selfcontrol? They want it hard wired into the game that they have to play the perfect way that is not fun enough for them to play on their own? Do I have this right? If they won't play it now they won't like being forced to.
End of Tserrof's quote


 It is a strategy game, which means your are to try and find the best and most effective way to play. If the best way to play is the easiest to come up with and implement, then there is no strategy involved. If there is no strategy involved in a strategy game, then what is the point in playing it? Therefore things need to be balanced so that there is no one strategy that trumps all the other in virtually every situation, but rather a multitude of strategies to pick from that are relatively equal in terms of effectiveness. Then the 'best' strategy will be dependant upon the player and the situation.

Reply #6 Top

Maybe I should make myself plain.

 

Yes. I want the programmers to write a hundred thousand lines of god like code that make the computer play better than me.

 

But, I will be happy with a thousand line twist that has me smiling. Settling for a dozen little advantages for the AI can be a lot of achievable fun. I don't demand rewriting the way the game works. Try to think of simple easy things they can do within the present frame work.

City building is almost all this game has to offer. It needs ways to get the AI to attack. I am trying to point out that it does not have to be perfect programing.

They don't have to form a perfect strategy for the AI. They need a few hundred tricks....cheats if you will. While the AI is bumbling through their effort at duplicating human play they need preplanned fun things happening. Suddenly monsters start raiding you outer buildings for some dumb excuse. Privateers so AI's can attack with out getting wasted by the almighty players.  When the AI declares war it suddenly has Calvary to raid you outer buildings. Properly done cheating will make the AI seem super smart and be fun to play. It is easier to throw a dozen tricks than to figure out how the human mind works.

By the way the AI leaders NEED free armor and weapons. They are way too easy to kill. Would you honestly notice the cheating if it was not pointed out to you? You would just admire the way the programmers were smart enough to defend the heroes. 

PROPERLY DONE CHEATING LOOKS LIKE GOOD PLAYING BY THE AI. 

Do you want a mega hitpoint monstrosity waiting to die in a city or a few 15 point fast warg riders in a group you need three armies to box in so you can stop them from burning your buildings? Do they really need the AI to plan, buy them and set them up or just roll the dice and have them pop in. Will you notice the deference? Why not a cheating pool for the AI based on what a Human could do with the resources at hand? Roll the dice and suddenly the AI seems to have planned anyone of a few dozen smart things. Will you care that he was not realy smart or will you be laughing and cursing the wiley AI? The AI does not need to play the game. Just seem to.

Reply #7 Top

Quoting Tserrof, reply 6
PROPERLY DONE CHEATING LOOKS LIKE GOOD PLAYING BY THE AI.
End of Tserrof's quote

Making sure something is properly done is harder than you would expect.

Do you play Medieval 2: Total War? The AI does cheat a bit in that, and most of the time you hardly notice. In the LotR mod made for the Kingdoms expansion, the modders decided the AI wasn't difficult enough so they upped the cheating. For me personally it made the game absolutely no fun. It didn't feel like I was outmaneuvering opponents, it felt like I was trying to climb a mountain. I wasn't facing an opponent anymore, just a series of natural obstacles that would result if there was an AI or not. It was difficulty for the sake of difficulty, and it meant anyone who wanted to just enjoy the game rather than enjoy crushing the AI was left sitting on the sidelines thinking "Oh what a shame, this COULD have been fun".

Yes, there will not be a perfect AI capable of outperforming humans, it will not be so amazingly intelligent it will sing "A bicycle built for two" as we quit the game, but keep in mind this game is made by Stardock, a small company that made some of the most lifelike 4X AI I've ever seen in GalCiv.

Impliment these heavyhanded cheating techniques for the AI on harder difficulties if it is asked for, but remember there are people who play the game not to win and enjoy beating the challenge, but to play the game. The most disappointing part of any 4X or RTS for me is the victory. After all, if I've been enjoying it then winning just means it's over.

 

Reply #8 Top

Quoting Tserrof, reply 6
Maybe I should make myself plain.
End of Tserrof's quote


Let me make myself plain. I was refering to just the quoted part of your post, and saying why the gameplay needs to change. My last post had nothing to do with your statements regarding the AI. 

Quoting Tserrof, reply 6
PROPERLY DONE CHEATING LOOKS LIKE GOOD PLAYING BY THE AI.
End of Tserrof's quote

It does, but coming up with enough cheats to not be repeditve and having them randomly occur in a way that does not look like cheating would be a lot of work. The power to give the AI aid beyond simple econ / unit buffs are better left to map makers to implement via an event system, rather than making the engine do it.

Also, any cheating that is built into the system should be optional and selected separately from difficulty. That way players can set the cheating to the highest level they can stand without making the game unfun because the AI is cheating too balantly for them.

Reply #9 Top

Quoting Gwenio1, reply 5


 It is a strategy game, which means your are to try and find the best and most effective way to play. If the best way to play is the easiest to come up with and implement, then there is no strategy involved. If there is no strategy involved in a strategy game, then what is the point in playing it?
End of Gwenio1's quote

Have you played MOM? Did you always go for the Paladins because it was the best choice? Never tried to win with the swordsmen and archers or cavalry? If you only play one way then you are a parrot or a monkey.

 

Your real complaint would seem to be that in order to win on higher levels you have to doomstack to overcome megahitpoints. Which I suggested outfitting the leaders for free, buffing the armies for free, and free summons to change things up over simply having to hammer through all those hitpoints. I also suggested a few free small aggressive armies to give you something you have to hunt down.

 

If you problem is city spam. Don't form alliances and kill their settlers. If you can't control yourself to build the cities you want then the problem is not in the game.

Reply #10 Top


   Let me tell you a terrible truth you learn with age. You look around and great things you take for granted are suddenly  gone and you can't get them back. You have a core group of complainers that edge out those that don't agree and are not willing to spend their time to be heard.  Don't let them get you disgusted with what you have accomplished. Modding for those that like what you already have would be nice before you bow to those that have no life but to bend you to their will.

 
... blah blah blah...


   NO...I don't understand late game. The games don't last that long for me. I prefer armies over summoned just to make it harder. If you don't want to hard wire it into the game then put out a mod. I like most everything you have done. But you are too nice. Make a CHEATING mod with cheats and bonuses for the poor helpless AI.  Make a mod for when you hamstring the game for the whiners because I like the way the game plays now. That is not to say I won't like what you come up with. Don't simply throw away all the hard work you have already done.

End of quote

Ignoring the juvenile and insulting tone of this post for a moment, I disagree with most of what you say here. What exactly makes you think that you are speaking for the majority here?

Reply #11 Top

Quoting Gwenio1, reply 8


It does, but coming up with enough cheats to not be repeditve and having them randomly occur in a way that does not look like cheating would be a lot of work. The power to give the AI aid beyond simple econ / unit buffs are better left to map makers to implement via an event system, rather than making the engine do it.
End of Gwenio1's quote

Am I not the one that kept saying Mod...Mod...Mod? I  quote myself "If you build the mod they will down load it." .

I honestly think the programmers can build the best mods and try out different styles of play and find out what everyone likes. Then use that to form the base game.

 

As for the cheating being optional I kept saying mod.  That way you could stack the cheats.   They don't need to come with hundreds when they can do 10 or 20 at at time mods. Then they can come up with a comprehensive mod of the ones people like.

Reply #12 Top

Quoting Tserrof, reply 9
Have you played MOM? Did you always go for the Paladins because it was the best choice? Never tried to win with the swordsmen and archers or cavalry? If you only play one way then you are a parrot or a monkey.

 

Your real complaint would seem to be that in order to win on higher levels you have to doomstack to overcome megahitpoints. Which I suggested outfitting the leaders for free, buffing the armies for free, and free summons to change things up over simply having to hammer through all those hitpoints. I also suggested a few free small aggressive armies to give you something you have to hunt down.

 

If you problem is city spam. Don't form alliances and kill their settlers. If you can't control yourself to build the cities you want then the problem is not in the game.
End of Tserrof's quote

I do have not played MoM, I do not spam cities, and I am not one of those complaning against the AI spamming cities. I do dislike that by spamming cities one gains an advantage with no trade off. I do expect higher level AI to have a method to building cities other than "anywhere there is an unclaimed resource", especially if city spam has been properly balanced so that there is a trade off involved so spamming is not universally best strategy.

I am against non-generic cheating being built into the game because, and would rather such methods for aiding the AI be left to map makers to add in.

Quoting Tserrof, reply 11
Am I not the one that kept saying Mod...Mod...Mod? I  quote myself "If you build the mod they will down load it." .

I honestly think the programmers can build the best mods and try out different styles of play and find out what everyone likes. Then use that to form the base game.

As for the cheating being optional I kept saying mod.  That way you could stack the cheats.   They don't need to come with hundreds when they can do 10 or 20 at at time mods. Then they can come up with a comprehensive mod of the ones people like.

End of Tserrof's quote

Mod based cheating does not work, because the engine must support it. Therefore it should be supported but left to players and map makers. That is why I am not saying "mod".

Also, the core game should be balanced, and then allow people to modify it if balance does not suit them / they faind some other balance better. Currently the game is unbalanced beyond the ability of mods to fix, as the core mechanics are broken.

Reply #13 Top

Quoting JSJ101, reply 10


Ignoring the juvenile and insulting tone of this post for a moment, I disagree with most of what you say here. What exactly makes you think that you are speaking for the majority here?
End of JSJ101's quote

 

So you disagree that they have a amazing game that has some very nice features that they are probably going to do away with because some very vocal people are gripping. How the programmers haven't figured out how to use these features to their fullest extent. So in disgust the programmers are simply going to do away with them because it is taking to long to figure out the magic waiting to be found. That there are those that see the potential and don't want it lost but put in a mod so it can be worked on to see if a solution to the problems can be found. That these people are not vocal enough so the great options will probably be lost.

 

I don't speak for the majority on many points.

 

I do on some. AI Leaders and armies are too easy to kill so I suggest using the options they have already programmed in a simple  straightforward manner that might let them avoid the magahitpoint problem.   I point out that the AI needs this help to over come the human advantage of actual intelligence.

It is not insulting. They keep gripping that they want it harder on the top difficulty. I say give them what they want. Unbeatable top level. Don't pussy foot around or listen to the whining about they have to be able to beat it.  It simply has to take awhile to crush them.

Reply #14 Top

Quoting Gwenio1, reply 12


 I do have not played MoM, I do not spam cities, and I am not one of those complaning against the AI spamming cities. I do dislike that by spamming cities one gains an advantage with no trade off. I do expect higher level AI to have a method to building cities other than "anywhere there is an unclaimed resource", especially if city spam has been properly balanced so that there is a trade off involved so spamming is not universally best strategy.
End of Gwenio1's quote

I don't know if the programmers are smart enough to over come the planning issues. The games I have played don't do it very well so why should I expect them to? I instead offer more raiding of human cities to offset human advantages and to give you someone to fight.

 

Quoting Gwenio1, reply 12

I am against non-generic cheating being built into the game because, and would rather such methods for aiding the AI be left to map makers to add in.

...snip..

Mod based cheating does not work, because the engine must support it. Therefore it should be supported but left to players and map makers. That is why I am not saying "mod".

End of Gwenio1's quote

 

I will say I don't understand your reply. Where and how is the cheating going to take place if a vehicle for it is not built? Left to players what? To map makers how? I am saying that they should wire in behavioral modifications into mod style that can be run to change the style of AI play if the player so chooses.

Reply #15 Top

You look around and great things you take for granted are suddenly  gone and you can't get them back.
End of quote

Sounds like complaining

You have a core group of complainers that edge out those that don't agree and are not willing to spend their time to be heard.  Don't let them get you disgusted with what you have accomplished. Modding for those that like what you already have would be nice before you bow to those that have no life but to bend you to their will.
End of quote

More complaining about others complaining.



9. Where is the Calvary? I want fast AI raiding parties that avoid battle against close to same size or larger armies while burning every resource site to be found. If they can't buy them then give them for free. It won't matter. Wait.....wait.....Monsters doing the same thing till I get troops in a city to fight them off. If that monster can't take my city then he better be burning that library and laying siege.  This is why you have city spam to start with. TAME the wilderness. Shoot...building a outpost should spawn monsters to bedevil it. I want to need patrols.
End of quote

Gimme!  Gimme!  I want Calvary patrols!  Would you stop complaining already?

11. Speaking of treaties.....Why are AIs not calling in other AIs for help when I attack? I take some one out I want everyone to send a few armies to let me know they are not happy with my warmongering. If I win the battles then the offer peace treaties.  Spawn those armies for free if you have to but get me my armies.
End of quote

*sigh*

You have a core group of complainers that edge out those that don't agree and are not willing to spend their time to be heard.  Don't let them get you disgusted with what you have accomplished. Modding for those that like what you already have would be nice before you bow to those that have no life but to bend you to their will.

blah blah blah....

You should be dropping the hammer on this vain complaint.

End of quote

I guess if you complain it its ok.  If someone else complains they should have a "hammer dropped on it".

Right.....

Let me tell you a terrible truth you learn with age.
End of quote

You would think that age would teach you to think before you speak.  I guess not.....

Reply #16 Top

Quoting Tserrof, reply 14
I don't know if the programmers are smart enough to over come the planning issues. The games I have played don't do it very well so why should I expect them to? I instead offer more raiding of human cities to offset human advantages and to give you someone to fight.
End of Tserrof's quote


If they cannot get the AI to be capable of making reasonable seeming decisions about city planning then no amount of cheating will be able to make it seem like an opponet worth competing against. The ability to do well at it is directly liked to the AI's ability to analyze the map to make desisions.

Quoting Tserrof, reply 14
I will say I don't understand your reply. Where and how is the cheating going to take place if a vehicle for it is not built? Left to players what? To map makers how? I am saying that they should wire in behavioral modifications into mod style that can be run to change the style of AI play if the player so chooses.
End of Tserrof's quote

Having settings for cheating would be easier than mod style, because they would need to revamp how mods are loaded so they can be turned on/off individually. Even if they did, not everyone wants to have to modify the XML or deal with mods.

Reply #17 Top

The main things v1.1 is targeted to address are:

  1. City spam
  2. General AI crumminess
  3. Hero spam
  4. Crummy spells
  5. Your society's direction being determined by random resource placement
  6. General clean up of research trees
  7. General balancing of improvements and techs and monsters

What v1.1 will NOT address but instead will come in the expansion:

  1. Tactical Battles
  2. Combat System changes
  3. Spells having a cool off time
  4. Spells having a casting time
  5. Counterspells
  6. Spell Abilities not requiring mana but instead having a cool down and time to use.

 

Reply #18 Top

Frogboy: um, global mana pool and initiative based combat?

Reply #19 Top

Quoting MOIISKA, reply 18
Frogboy: um, global mana pool and initiative based combat?
End of MOIISKA's quote

 

Global mana pool is in v1.1 and initiative based combat wont' show up until the expansion.

 

Reply #20 Top

Quoting Frogboy, reply 19

Quoting MOIISKA, reply 18Frogboy: um, global mana pool and initiative based combat?
 

Global mana pool is in v1.1 and initiative based combat wont' show up until the expansion.

 
End of Frogboy's quote
Ah. So there will still be a randomness in combat right and by that I mean which side goes first.