First Impressions and questions (Razing Cities)

First of I just want to say that I LOVE this game....even with its bugs and things its got a great foundation and very enjoyable game mechanics.  Its exactly what I was looking for.  Keep up the good work Devs!

Is there a way to destroy or raze a city?  I was reading through the city spamming post after I had been playing for awhile and noticing (in 1.09) that the AI was spamming cities as fast as it could.  I hadn't focused on builind lots of cities but instead on a strong military.  So I swept over my opponents crazy number of cities quite easily taking them with little to no opposition.  (One might complain about the AI here) But what I want to know is if there is a way to get rid of one of these unwanted cities....AND if their is not maybe this is something the game needs.

Single player is great, but I LOVE multiplayer anything cause humans are always more interesting to play against so I hope they keep working on the multiplayer side of things.  Even in this sphere of game play sometimes you would want to raze a city that is really helping an opponent but that you don't think you can hold with your current forces while maintaining your own empire.

A lot of people are saying wait for 1.1, and I am but I just wanted to start participating in the discussions and maybe start one of my own.

6,749 views 7 replies
Reply #1 Top

There is a tech to unlock the ability to raze cities, but hitting the X key while in the details page for the city and then hitting the X in the upper right hand corner will let you raze it without the tech.

Reply #2 Top

I would recommend harnessing the captured cities, they can only help you. I've never razed, but someone in another post mentioned you can ctrl-x or something and destroy cities. It is possible, I'm not 100% sure how. But, why would you want to destroy a city that provides you with gilder, food, tech, or whatever resource? Even if it has no resource it can serve as a teleportaiton hub or possible military recruitment site.

Game I'm playing now is in endgame, I have over 100 cities & own most of the map and resources, probably 20 to 30 cities are captured AI, some of them work very well as production sites. They all work very well as caravan hubs.

Reply #3 Top

over 100?? what turn on you on? how much crashing are experiencing at that level? Difficulty? I just dumped a 49 city 512 turn game because mathematically it was only a matter of time for me to win and the game would crash every 10-15 turns or so. You don't manage all those cities hands on do you? I have found that around 40 cities with all the requisite resources you are sitting well enough to use a good percentage of cities for continuity/teleport hub as you mentioned. 100? wow. how many hours to achieve that? Oh yeah, your avatar....Squad Leader? 

Reply #4 Top

Quoting Phylast57, reply 3
over 100?? what turn on you on? how much crashing are experiencing at that level? Difficulty? I just dumped a 49 city 512 turn game because mathematically it was only a matter of time for me to win and the game would crash every 10-15 turns or so. You don't manage all those cities hands on do you? I have found that around 40 cities with all the requisite resources you are sitting well enough to use a good percentage of cities for continuity/teleport hub as you mentioned. 100? wow. how many hours to achieve that? Oh yeah, your avatar....Squad Leader? 
End of Phylast57's quote

 

he he he, I've been playing the current game over a week off & on, I'm in no big rush. It's roughly turn 440, there are two AI left in the game & I'm researching spell of making, so it's almost over now. I have a 64 bit system with 8gb ram, so I don't crash as much. I probably average a crash every 15 to 20 turns on continuous play if I don't save & exit first. Most of those cities are just caravan hubs for road network purposes & caravan booty or resource holders/border expansion nodes. I only build up a small number of them, some of the big ones were captured in battle. The ones closest to the enemy are typically squad manufacturing hubs. The rest I don't manage at all except when caravans die & I need to replace them. I also have auto save set to every turn, so the worse cast is that I'll have to backtrack only one turn at most if it crashes. If you actually want to see the game for the hell of it, I have the saved game file posted in the "saved game thread" (I'm not sure what the title of the thread is exactly right offhand).

Right ! (ASL, advanced squad leader), I was a playtester & I'm highly conditioned to extreme detail, cost-gain anaylysis (whatever that term is), and micromanagement given my ASL experience.  :thumbsup:

There is an online version of ASL called VASL if you're familiar with the game & maybe interested:

http://www.vasl.org/

 

 

Reply #5 Top

Ah, that makes sense. Sometimes I get too attached to my Civ4 tactics--I like cities spaced so they don't over lap for resources but I have found that isn't necessarily the way to go in this game. The ASL avatar brought back fond memories. What a great game. Thanks for the link--like I don't spend enough time playing games :D

Reply #6 Top

I am thinking that Razing a city shouldn't require a technology.  

Reply #7 Top

Quoting Frogboy, reply 6
I am thinking that Razing a city shouldn't require a technology.  
End of Frogboy's quote

 

Is that because there is a bug you don't want to fix that allows one to raze towns now? (because there is)  or because it makes no sense to have to research how to burn things down after a battle?  

 

I'd like for there to be a researchable Conversion option, say that allows me to convert a capture empire town into the more civilized kingdom architecture.