Aesthetic differences in troops
Low priority
Morning (or afternoon/evening, whichever is more relevant).
Let me prefix this by saying I'm really enjoying this game. It has some flaws (a few times my computer has flat out run out of memory playing the game), a few bugs that need ironing out (it sometimes gets confused when scrolling in and out quickly from the cloth map) and a couple of balance issues (e.g. AoE spells render armies pointless, pretty much). But better minds able to express these concepts more articulately will be able to cover and address those issues in other posts. My concern at the moment is that the troop customisation could do with a bit more aesthetic variety.
One of my absolute favourite things in GalCivII was designing ships. Not just their capabilities, but the look of them, it really made the game amazing in my view, and it personalised the entire galactic empire so much that every game just drew me in. I would create updated versions of craft as weaknesses became apparent and spread them out as I could afford it, to replace their outdated kin.
Unfortunately the aesthetic designs in Elemental are not as available. A unit of elite Trog warriors using crude but effective armour looks the exact same as a unit of highly experienced royal human guards in the same level of armour.
So what could work to fix this is a variety of armour-looks for each level of armour. There could be a pair of practical designs, an ornamental design and a crude design. I understand that this could be a lot of work for modellers and texture artists, but it would do a lot to emulate the sheer aesthetic variety of Galciv2. I also understand that bug fixes, rebalancing and AI tweaking comes first, but still this would be a nice thing to have at some point.