Gildar bug
While play yesterday on version 1.09 I came across an odd bug: After using a "hero" (actually I think a merchant) to kill an enemy Pioneer my gildar count jump through the roof to what I think is the max amount possible of 159 million and change. Has anyone else experienced this? Mind I'm not really complaining as it will be a great help since I am holding onto more land than I have forces for and I'm at work with one other faction to hold them off a land choke point and the wild mercenaries and monsters are all putting a great amount of pressure on me. I have lost 4 pioneers and 3 infant settlements to them, but I thought I would check to see if this bug has come up before.