[1.09.32] OOM turn 152 winxp nvidia small map custom sov (fewer turns than 1.08 with same map & ai's)

updated elemental, started a new game on xp sp3 with nvidia 7600gs 4gb ddr2 played ONLY 159 turns on a small map 3 ai, the same map in 1.08 would play OVER 250 turns on the same computer.

zip file of err & dmp was created, added dxdiag & saves

harpo

 

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loaded save game, played on to turn 210 when saw a prince of my race as a monster/ruffian, put togeather a heavy attack group(sov first born descendant and 4 adventurer heros to go & kill it, took a screendump of it's specs then atttacked it lost one of the heros as it took the first move, but killed it with an arrow from sov and on turn 217 ANOTHER OOM

zip file created with err & dump, added saves & dxdiag

from 1.08 I would have got to turn 250+ before FIRST OOM, so having TWO ooms on a small map before turn 250 on xp sp3 x86 nvidia is a MAJOR worry about stability & leak fixing ie you seem to be making MORE and or LARGER leaks compared to 1.08.

and I am playing with NO cheats, just a custom race & supersov.

harpo