I've looked at my Debug.err but couldn't find any missing annotations (maybe I missed them). There are some errors reported at he beginning of battle:
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: MISS - Darkling missed Prince Xentar.
Then it looks like everything is in order (but with same delays on each counter-attack) up to:
Debug Message: Annotation state is attack hit for unit 138 Darkling
Debug Message: Annotation state is true for unit 138
Debug Message: Annotation state is attack hit for unit 138 Darkling
Debug Message: Defender 0 Prince Xentar is starting their counter swing
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
And then whole bunch of lines with effect, WARNING and LEAK reported.