Combat delays

Whenever I counter-attack or attack second time it just lags for a few seconds before I can carry out an action. Anyone else had this problem? Not sure why it does it, but happens all the time.

1,877 views 4 replies
Reply #1 Top

That is very interesting actually.

Can you do me a favor and look at your debug.err right after such a battle and look and see if it says anything about missing annotations? That is what causes those pauses but there shouldn't be any missing files but that's what it sounds like to me.

Reply #2 Top

I've looked at my Debug.err but couldn't find any missing annotations (maybe I missed them). There are some errors reported at he beginning of battle:

DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  Creating tactical terrain gfx...
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message:  ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message:  MISS - Darkling missed Prince Xentar.

Then it looks like everything is in order (but with same delays on each counter-attack) up to:

Debug Message:  Annotation state is attack hit for unit 138 Darkling
Debug Message:  Annotation state is true for unit 138
Debug Message:  Annotation state is attack hit for unit 138 Darkling
Debug Message:  Defender 0 Prince Xentar is starting their counter swing
DebugMessage:  Loaded font Times New Roman-19Bold
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage:  Error flipping back buffer to primary buffer.
DebugMessage:  Device lost
Debug Message:  ResourceManager::Invalidate

And then whole bunch of lines with effect, WARNING and LEAK reported.

 

Reply #3 Top

Whenever I counter-attack or attack second time it just lags for a few seconds before I can carry out an action. Anyone else had this problem? Not sure why it does it, but happens all the time.
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Do you use mounts? Mounted units animation is completely broken and was lagging like that since release