I loved the book: Destiny's Embers
There is lots of story left to tell, and I want to immerse myself in that great world you created more and longer! (the first book has around 500 pages) Please do consider writing a sequal.
Related to that is a point of concern for me:
What about the channelers in the 'global mana pool'-world?
I loved the fact channelers were powerful unique beings like in the books: Angenica, Mirdoth, Calis. They shouldn't just be resources in human form sitting in towns generating mana each turn for the global pool... They should be the heroes of the world. Please figure out something so that they will still feel like it's in the book and in Elemental 1.06.
Maybe I am jumping the gun and the global mana pool will simply mean that they draw from a shared pool of essence, and in that case this thread can be ignored.
It's just that I liked the book so much that I want to recreate that feeling ingame, maybe make a campaign of my own dealing with Mirdoth, Xander, Geni etc. If I do that, I would like it to be possible, instead of the sovereign doing all the casting and heroes being soldiers, or mana generating sitting ducks.