Granddaughter with 15 base move!

I spent a marathon session this weekend on a large map and 500+ turns which let me really dig into the dynasty system. Had some surprising results:

Started with default Ceresa (Royalty, Daring) and married Batrue (Adventurer, Heath Regen)

First four children, two daughters two sons, the girls list Ceresa’s abilities and the boys list Batrue’s abilities, no surprises so far.

However it soon becomes clear that three of them had some form of the Vengeance ability, as they do ridiculous amounts of damage when counter-attacking. Far more damage than when they would initiate the attack, at least double if not triple. The fourth child however lacked the ability to counter-attack at all – equipped with sword, just stood there and wouldn’t counter-attack. None of this, the Vengeance or the “This unit does not counter-attack,” was listed in their stats.

Their health/mana regen varied, with the lowest at about +3/+3 and the highest about +7/+7. Also they all had around 5-6 base movement.

After marrying Ceresa’s second son to one of Verga’s daughters we get the third generation. The first two kids join Verga but the third, a daughter, has FIFTEEN base movement, the Vengeance ability (unlisted), regenerates +9/+9, and goes on to single-handedly decimate entire stacks all by herself. With a listed attack of about 60 she would counter–attack for over 300. Seriously. Reminded me of Torin the Chosen.

But now this is weird: even though all the descendants had large base moves and reasonable combat speeds, in tactical combat taking just ONE step would end their turn. Even with a combat speed of 6 they could cast three spells, attack 4-5 times, but taking a single step used up their entire turn. Moved normally on the world map, could only move one in tactical.

Weird number two: I had renamed Batrue once I hired him and late in the game I kept running into other Batrues that had a baby as the portrait and had stats that were some mesh of the one married to Ceresa (they had Essence, for example).

So there are clearly some weird things going on in they dynasty system, but still quite fun!

24,681 views 32 replies
Reply #1 Top

post a pic of the card.

Reply #2 Top

I also did a marathon game this weekend, and I'm to turn 350ish & i've killed 4 or 5 AIs in war. I just finished knocking out Gilder who had 12 to 15 cities, Gilder was pushover compared to what Yithril is normally like.

Funny thing is, I had just the opposite. My soverign married that Red Headed adventurer I found near the start of the game; I think here name was Najjeba or something like that. There were 3 children, two female one male. I noticed farily outrageous mana: one has 200 something mana ability. Funny thing is, all the females have "tight boots" and were limited to 1mp, and when I went to the item shop travelling boots were not offered as a buy option?? One of them had a very unreasonable (low) combat speed, I spent the first three experience improvements raising her combat speed (I think she was the one with the outrageous mana).

I almost never risk champions in direct melee combat as they always tend to die, so I can't say they have the wierd counterattack ability you describe. I also have three second-generation kids, but apparently they're still babies as their gif shows up as babies in cribs.

One odd thing I noticed was that after I named the first kid, I had two suddenly show up with the same name? For some reason, the mana regeneration of one was locked to zero when stacked with the other. At first I thought they were twins or something, but later I figured out this could only be a bug. When I moved the two away from each other, they both regenerated mana normally, but when stacked, one would not have mana regeneration (the other didn't) and the other would reset mana to zero automatically, odd.

Reply #3 Top

I'll post some pics tonight when I get home.

Reply #4 Top

Sounds like the 'twins' really don't like one another.  When you put them together, they spend all their 'free' time caasting annoying spells at each other.. and have no mana left for RL. (LOL, just a fun back story...)

Reply #5 Top

I had a grandkid with 7 mov and I thought that was a ton, I can imagine what one with 15 would be like, haha.

Reply #6 Top

In my game, my sovereign never even had any kids, yet I met 3 ladies with icons "the baby picture" and they had already been imbued. Weird stuff. One of them had 1 base move, the others were normal.

Reply #7 Top

     Nothing to add to the movement part, but as to the mana, I played a long game and did not marry off my Sov until he was level 7 and married a Champion who was level 5 who I had imbued early on.  Had 4 children, 3 boys and then a girl, and the first had over 800 mana while the last had over 1800!!  Was pretty much done with the game by then, but would have loved to gotten the last girl married off to see what would have happened...................

Reply #8 Top

I've seen the mana reset to zero thing happen a few times.  I had a game where my soverign had all boys and I married them all off and got whole slews of babies.  The mana going to zero thing seems to happen when family is in the same tactical battle.  At least one caster who was spawned by my line always had a reset to zero, but the wives from other factions and imbued heros didn't do it.  I haven't observed the reset to zero happen in automatic battles though.

Reply #9 Top

I had one wife of a kid that never lost mana.  It was infinite.

Reply #10 Top

About the baby champions (ones that have baby card pics), they are actually clones of children who have yet come of age, they always have your spouse's name. Once the actual children come of age, the baby card changes to reflect the new card that gets created. No idea what happens when you don't have a spouse (I usually have one by then) or the real children don't get to grow up (faction killed).

 

Also about abilities, it seems all children has random abilities, but are unlisted because they just get their parent's (of same gender) description and skill list. Only way to tell what they have is to try them out in combat.

 

Overall, there are definitely some oddities with the dynasty system. I've been saying it for a while now, but I wouldn't be surprised if some of this is what ends up causing crash errors.

Reply #11 Top

In one of my games I had daughter inheriting organized trait and having 10+ movement points. With some levelups and gear she was blazing across the map with the doom stack and wiped everyone quite fast.

Reply #12 Top


But now this is weird: even though all the descendants had large base moves and reasonable combat speeds, in tactical combat taking just ONE step would end their turn. Even with a combat speed of 6 they could cast three spells, attack 4-5 times, but taking a single step used up their entire turn. Moved normally on the world map, could only move one in tactical.

End of quote

You should report this as a bug in the support forum.

Reply #13 Top

i encounter the one move thing in tactical a lot even though thier actions will be around 6 or so and its always with the children

Reply #14 Top

Hi,

Thanks for the reports on dynasty kids.  Moves are getting a bonus that they really shouldn't be getting during stat randomization, and it's now been fixed internally.  Also, there has been a major nerf on the essence a kid inherits from their parents... I thought that it made it in to 1.08, but mana of 1800 or even 800 should not be possible with that. 

Quoting Kalin, reply 10
About the baby champions (ones that have baby card pics), they are actually clones of children who have yet come of age, they always have your spouse's name. Once the actual children come of age, the baby card changes to reflect the new card that gets created. No idea what happens when you don't have a spouse (I usually have one by then) or the real children don't get to grow up (faction killed).
End of Kalin's quote

If you have a save that has champions that have baby pictures (or anyone else, for that matter), could you post that up here?  It sounds like perhaps too many unit types are being considered as NPC candidates when spawning new ones, but I'd like to make sure there isn't another issue.  Thanks.

Reply #15 Top

The reports of 800+ mana are probably not BASE mana, but adjusted after buildings. Remember by the time these kids grow up some of these players have 30-50 Temples of Essence, so even 20 base mana can become 500. In the game I'm quoting at the start of this thread the highest base mana I think I saw was about 33. I'll post the save tonight when I get home from work, it has at least two wandering champions with baby pics (and they are both Batrue or whatever his name is, the guy that married my sovereign). Its like the game ran out of champions to spawn so started over, but then got confused when it reused ones that were in use and renamed.

On the other hand 15 base move is awesome and I will hate to see it go ;)

Reply #16 Top

Quoting Gyb, reply 15
The reports of 800+ mana are probably not BASE mana, but adjusted after buildings. Remember by the time these kids grow up some of these players have 30-50 Temples of Essence, so even 20 base mana can become 500. In the game I'm quoting at the start of this thread the highest base mana I think I saw was about 33.
End of Gyb's quote

I think you are right, someone here just brought up that they were getting these crazy mana values, too, but looking at the stat breakdowns noticed that it was because of the dozens of temples of essence they had built/captured.  Actually, 30 base essence is probably too high as well, unless the kid was born after you had leveled up your sovereign/spouse a lot, so it's possible the kids are still double-dipping on bonuses from the parents before they are born, which is something I'll mercilessly get rid of, just like the moves bonus :).

Reply #17 Top

Vicious! :) Although if you think it through, 30 is not unreasonable for a 4th child if every parent's level-up went into essence. Also I've noticed the AI seems to pump Essence almost exclusively so it is from the AI's side of the family that I'm getting my large base on grandchildren; personally I tend to not raise base essence over 10 because of all the eventual temple bonuses.

Reply #18 Top

Please make all the "special"traits accurately listed in the unit cards. Also it would be nice that boys and girls had some chance to inherit the traits of the dad OR mother. It sucks because I can marry a special champion with a special ability and it only gets inherited down the same gender line. Really sucks.

 

Also please look at the disparity between Sovs and their children with regen, it sucks because your kids make your Sov obsolete even though you invested a lot of time into him/her. That regen makes all other champs and even your Sov suck by comparison.

Reply #19 Top



Weird number two: I had renamed Batrue once I hired him and late in the game I kept running into other Batrues that had a baby as the portrait and had stats that were some mesh of the one married to Ceresa (they had Essence, for example).

So there are clearly some weird things going on in they dynasty system, but still quite fun!
End of quote

 

I had this problem last night as well, I found two people with my wife's name, and they had baby portraits. Around turn 300ish.

Custom Ruler and Custom Race.

I also have several of the smae heros, with same name and pictured recruited. It gets interesting when you three Ralin the Weaver running around.

 

Reply #20 Top

Quoting davidjc_af, reply 18
Please make all the "special"traits accurately listed in the unit cards.
End of davidjc_af's quote

The special abilities that dynasty kids inherit from their parents appear to be listed correctly in the lorebook details for the kids, and listed in the same way they are for other units in their info card.  If you have a save where a kid doesn't show any evidence of having gotten the ability bonuses from their same-sex parent, could you post it?

Quoting davidjc_af, reply 18
Also please look at the disparity between Sovs and their children with regen, it sucks because your kids make your Sov obsolete even though you invested a lot of time into him/her. That regen makes all other champs and even your Sov suck by comparison.
End of davidjc_af's quote

Thanks for mentioning health regen, this was also getting a bonus it should not have been getting, like the moves stat that prompted this thread.  In fact, the counterattack multiplier stat, dodge stat, etc. were getting an unbalanced boost, which is probably why there's been a lot of speculation that kids are getting Vengeance or Clarity invisibly and for free, which isn't the case.  These issues have all been fixed internally now, thanks for the reports.

Reply #21 Top
Reply #22 Top

Here is a save that had the baby pic problem: http://drop.io/hikmdk6/asset/ceresa-2-elesav

However when I just loaded it the multiple Batrue's had portraits again. My only speculation is that having started a new game since that last save somehow altered it. Does the dynasty system keep information between games? I don't know, but I swear they had baby pics.

I assume you have some magic way of finding them but in case not they are at the extreme northwest end of the continent, sort of north east of the city of "Argent". There are two of them in a party together, both named "Batrue". I have not hired them.

This save also has all of the example in my initial post; I'm especially curious about why they can only take one step during combat (see "Jasra" as an example, she is also the one with 15 base move).

Reply #23 Top

Closing out of Elemental causes some annomallies related to the dynasty system to be "corrected" the next time you load the game, but not when you simply load without closing the program.

Reply #24 Top

I thought of that, but this game was crashing every 3-5 turns by the end, so I restarted Elemental (and my computer even) many, many times, and the baby pics loaded each time. Or maybe I'm crazy, its all possible :)

Reply #25 Top

It was probably because the children that the champion copied grew up, like I mentioned earlier. When that happens, the baby gets the portrait of the grown child instead of the baby pic.

 

Edit: I can try finding some saves, but do they have to be unmodded ones? (I haven't played a fully unmodded game for a while.)