New Modding area added

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For those of you working on mods, we’ve added a new mod area called “other” that you can upload pretty much anything you’d like.

https://www.elementalgame.com/mods

30,293 views 14 replies
Reply #1 Top

Unless I'm mistaken, the link on the mods page to "Other" isn't behaving correctly.

Reply #2 Top

yep is not working atm

Reply #3 Top

But it is added. That is all they really said...

Reply #4 Top

It seems to work. There's just nothing there. And it looks completely different than the rest of the Elemental site. I was able to logon. It does feel unfinished though.

 

Reply #5 Top

The mods uploaded need to be moderated.  We are working on them atm.  :)

Reply #6 Top

We added the section, now we need mods there (it's empty right now since we just launched it).

Reply #8 Top

Will Total Conversions be able to take advantage of this, perhaps with an optional "restart game for changes to take effect", or will those be handled fully outside of the game client?

I am really looking forward to this so far, so keep up the great work!

Reply #9 Top

This, to me, is one of the changes that is most sorely needed.  Also shows off how good Impulse Reactor is (which I've REALLY liked so far, you need to use it in more games).  

 

Now we just need to get some mods on there.  One question though: will you be able to auto-install the mods from Impulse?

 

Reply #10 Top

Nice. Some of us have work to do! :D

EDIT: I think I uploaded my skin/mod. Let see if this thingy works :)

Reply #11 Top

I look forward to when users can comment on and rate mods.

Reply #13 Top

Great news !!

Reply #14 Top

That is one of My problem. I imagine that this is where we could add XML modification and packages of modifications.

But the problem with modding is that it seems to only add stuff but never gives you the option to remove/replace stuff.

If I design an XML file that changes the effect of city level up, it will be added to the files supplied by the basic game, but it will not replace the content of the basic game.

So my question is, is there a way to exlude XML content from the XML compilation to change some rules from the basic game. A way to say, if you play that mod, do not use file X and Y during the XML compilation.