Balancing Stacks Ideas
Ive been thinking hard about what can be done to make stacks less ridiculous and came up with a few workable ideas.
*Firstly stacks shouldn't have a defense bonus for being stacks except maybe a small one if they have shields for some kind of shield wall effect.
*Secondly all infantry gain way too much hp and other stats too quickly. 5 to 8 hp from lv1 to 2, lv 2 should give like +1 hp not +3. Champions dont get the bonuses per level that soldiers do.
*Stack members should not attack from beyond the grave. Dead stackies should have their damage taken from the group so if only 1 guy is left in the stack then only his personal damage is dealt.
*Damage Multipliers. Stacks are guys shoved together like sardines and they should receive damage from spells and abilities to reflect this. Hit a stack with a flame dart and it should take normal damage as only one guy gets hit, a fireball however should deal like 2X damage because fire would burn the guy it smoked plus his friends next to him. This goes double for spells like chain lightning where it's supposed to hit all guys in an area but ignores dudes holding hands like they are one guy. Chain lightning type spells should do damage multiplied by the number of units in a stack. to balance you could lower its damage however. To take it one step further you could make giant monsters and volleys of arrows deal extra damage to stacks too. I think this would go a long way to balancing the game, giving a reason to not stack guys and make monsters more threatening late game.