Champions and their special attributes

One thing i really liked about Masters of Magic was how different each of the Heroes were.  Each hero not only had different attributes available, specific to them, but the same hero would spawn different attributes from the ones available to it each game.  i find the heroes, or champions, in Elemental kind of boring and the level up system seems very limited.  i would suggest not only making the leveling up system (to some degree) scalable so that going up a level raises all traits to some degree and doesn't just add to one category, but also making the inherent skills to each champion more diverse just so its not "+1 gilder" of "+1 tech research".  At least make that skill increase with leveling maybe? maybe just assigning random talents / weaknesses (the same that sovereigns have) would help..  it would also justify paying more money for one champion over another with the same trait (+1 tech research). the slight differences in starting stats don't seem to be enough justification considering the equipment one can buy can more than compensate for them.  currently i find myself wondering why i would pay 300 gilder for someone who only gives me +1 gilder a turn, especially since my average game only lasts 400 turns before it crashs...

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Reply #1 Top

Agree: this game needs variey. Also champions all end up looking the same. Same armors and weapons (since in the end a big hammer and a master heavy armor are the only "best" choice, and are available everywhere if you can pay for them), same skills, same spells, Units can be both casters and warriors (for that I suggest that in order to cast spell the main weapon should have a magic attribute... the basic one being a rod, but later a magic sword could allow to both fight and cast spells).

The only thing that makes champions different from each other, once they are fully equipped, is the color of their cloak, but that also becomes identical for all if you buy the (black) magic cloak.

My take on this  is that everything is already there, no need to add stuff: to get variey the developers could just limit availability of equipment and make certain things a bit more colorful (colorful cloaks, colorful feathers on helms...)

But I completely agree with the point you make about skills.

Reply #2 Top

Need to do something.

 

Reply #4 Top

it is really annoying that they look exactly the same once you've equipped them. I find myself using the horse and wolf thing as a way to tell them apart (white wolves for me, wife and kids, black horse for warriors, brown wolf for casters etc).  I agree with the 'class' limitations, i think casters should be limited not only in their weapons but also limited to light or leather armor too for instance.  also i really liked being able to create your own custom items and artifacts like in masters of magic.  this made it possible to further customize items to accentuate strengths or compensate for weaknesses.  having a standard set of items that you can buy takes a lot out of it i feel.  it would be better if there were merchants that would offer you to buy unique and randomly seeded items/equipment with the quality a reflection of your prestige.  war hammers and legendary or heavy armor all the time is pretty dull...