The GMP. Do you feel like sharing?
Give it back, it's mine!
In the currently running thread Global Mana Pool Design Revealed by Gwenio1, there has been an interesting discussion on what the Global Mana Pool (GMP) might be like in the up and coming v1.1 patch.
Brad has mentioned that it will work as a shared resource (at least that's what I understood).
My personal opinion is outlined as follows:
- Each Sovereign has a mana pool that accumulates and stores mana each turn.
- The amount of mana generated each turn is based on the Sovereign's stats, abilities, equipment, city improvements, resources and shards.
- The Sovereign has a bottleneck or limit to how much mana they can draw from their pool each turn. This limit is based on their stats, abilities, equipment, city improvements, resources and shards.
- Imbued Champions and Offspring have their own individual mana limit that does not accumulate and does not get stored.
- If Imbued Champions and Offspring are allowed to cast spells outside of combat, then their mana limit should get reset every turn.
- If Imbued Champions and Offspring are only allowed to cast spells in combat, then their mana limit should get reset after every battle.
- The mana limit of Imbued Champions and Offspring should be based on their stats, abilities, and equipment.
- Imbued Champions and Offspring should not be allowed to approach the potential power of a Sovereign. This may be accomplished by restricting spell levels or spell variety, or by assigning them to a particular element, thereby prohibiting their use of the opposing element, and reducing their prowess with the remaining elements that they are not specialized in.
From a mythos perspective, I don't view mana as a physically collectible resource such as gold or metal. In other words, you don't have people bringing the mana home in wagons or caravans. The way I see it is that mana is the internal power of the wizard, and it defines the limits of their magical prowess. As such, it doesn't seem to fit that Imbued Champions and Offspring would draw their power from the Sovereign rather than from the world around them. I would think that the Champions were imbued for the benefit of such an ability, and that Offspring would have inherited this capability from their sires.
From a gameplay perspective, I don't see the advantage of having any Offspring or Imbued Champions acting as magical casters if they are drawing from the Sovereign's mana, seeing as the Sovereign will now have the ability to cast spells anywhere on the map and even in tactical battles that they are not physically involved in. Because of this new mechanic, there would no longer be any strategic advantage to investing in Imbued Champions or Offspring as magic users.
That is my view according to what I have understood from the currently available information. Of course, I could easily have misconstrued everything, or jumped to inaccurate conclusions for lack of the finer details.
The question now though is, how does the community feel about this as a whole or on average? Do you prefer a shared GMP, or a system closer to the one I have described above, or something else entirely?
