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Anyone else wish you could combine Elemental and Civ5?

Anyone else wish you could combine Elemental and Civ5?

Anyone else just love both Elemental and Civ5? Imagine if they where combined together with the best things from each game?

I think a weakness that they both have is AI, which could be improved.

But overall I love both these two games on there own, but I couldn't help but think about how it would be wicked to have the best of both worlds together hehe.

Is anyone else loving these two games as much as me? I played Elemental about 60 hour since its launch and I played Civ5 for 8 hours yesterday and 3 hours today, think I'll be playing these two games for years down the road, anyone else?

But to me each of these games has tons of great things about them but also some issues as well.

28,995 views 45 replies
Reply #26 Top

EWoM is already as Civ-like as I could tolerate. What exact features would you want from it?

I'd prefer to have more Dominions and MoM in EWoM rather than Civ.

Oh, and SMAC's unit designer. I can't believe SD managed to fail so much with this feature. We need some classic rock-paper-scissors choices in design, beyond the cost. Oh, and chassis. Why the hell we can recruit ogres, darklings and other such stuff but we can't dress them up in w/e we want? Ogre in full plate with lord hammer would be awesome.

 

Reply #27 Top

All i would want from civ is better interface.  Really though, that doesn't have to be from civ.  I am fine with interface ideas stolen from anywhere and everywhere.  Making it easier and faster to do the things I want to do dramatically increases my fun factor.  I mean really... who wants to micro all 90 cites you need to take over on the way to killing an ai player. (assuming you don't just abuse his stupidity and assassinate him)

Reply #28 Top

Quoting Mystikmind, reply 8

Quoting _PawelS_, reply 6Civ5 with the ability to design your own units would be interesting... And the man involved in developing the civ series already did that in Alpha Centauri - so it begs the question as to how that feature could be repeatedly ignored thus far??
End of Mystikmind's quote
It's called unit promotion, and it's more balanced while achieving the same goals.

We need some classic rock-paper-scissors choices in design
End of quote
No, if I wanted to play rock-paper-scissors, I would do it directly. I don't need a fantasy GUI for that. We need choices with much more intricate interactions than that.

Reply #29 Top

Quoting DKL, reply 26

I'd prefer to have more Dominions and MoM in EWoM rather than Civ.

 
End of DKL's quote

THIS! Definitely more Dominions flavor to EWoM.. I find Dominions a bit too deep at time, and EWoM waaaaaaaaaay too shallow.  Some middle ground would be great. Would love the Devs to even acknowledge they know Dom3 and whether they've ever played it.  Seems to me, nope. 

Reply #30 Top


"Civ V and Elemental share that addictive "just one more turn" quality that I have always loved in turn based games. Speaking of that, I am off for one more turn."

"...think I'll be playing these two games for years down the road..."

Both my thoughts too.! I like history and fantasy topics so these to games serve very well. Wouldn't mix the art styles e.g. they're both wonderfully unique but I like army promotions (what are they called in CiV?) would be fun in Elemental too - especially without hex tiles.

And what about having different ages in EWoM? By advancing through the ages technology and warfare could improve and correlate with your research... but I think this would be far too civilization-esque. Starting in the time before the Cataclysm with all prosperity and superior technologies and then after the cataclysm starting in a different way. Like going the Civ-Tech-Tree backwards to the middle ages but from there again to a totally different future era, technology-wise.

Can't follow? - me neither... :-"

 

Reply #31 Top

Quoting dgracia, reply 2
LOL, YES!

I've been playing since the launch. I was playing tons of CivIV before the launch. I am strictly EWOM now. I will have to hold off on Civ5. There is only so much time in the week. Alas, work gets in the way. Did you ever play the X-Comm series? There was a great feature there that allowed for turn based or real time tactical combat. You could switch out whenever depending on your skill level or situation. THAT was a sic feature that I'd like to see with EWOM.

How much more do you like Civ5 over 4? Is is a big improvement?
End of dgracia's quote

I htought Civ2 and Civ3 where the best in the series, ive played em all.
With that said, I think 5 is a big improvement over Civ4.
90% of the aspects are better in the new civilization game.

Sure the AI could be better and there is no religion but the combat is WAY better, graphics are improved, diplomacy is better, UI is better and some of the new things they added are good stuff.

Its a great game, what can I say. But at the same time there are some things in Elemetnal that I like alot more then Civ5 (and vise versa).

Needless to say, I will be playing both Elemental and Civ5 for years and years to come (:

Reply #32 Top

Quoting DKL, reply 26
EWoM is already as Civ-like as I could tolerate. What exact features would you want from it?

I'd prefer to have more Dominions and MoM in EWoM rather than Civ.

Oh, and SMAC's unit designer. I can't believe SD managed to fail so much with this feature. We need some classic rock-paper-scissors choices in design, beyond the cost. Oh, and chassis. Why the hell we can recruit ogres, darklings and other such stuff but we can't dress them up in w/e we want? Ogre in full plate with lord hammer would be awesome.

 
End of DKL's quote

i dont know exactly, Im just stating that I am enjoying both games ALOT and that it woudl be cool if these two games or developers could come together and make one crazy game with the best parts of each CIV and Elemental.

Civ does somethings better and Elemental does somethings better, one reason why I enjoy both these games atm, each offers differnt things, but both are addicting and fun.

Anyways, I know this wont happen, it just crossed my midn as I was playing Elemental and then Civ5 back to back.

Reply #33 Top

Wish I could get Civ V with Elemental's freedom from 3rd party apps and DRM.

Reply #34 Top

Quoting Werewindlefr, reply 28

Quoting Mystikmind, reply 8
Quoting _PawelS_, reply 6Civ5 with the ability to design your own units would be interesting... And the man involved in developing the civ series already did that in Alpha Centauri - so it begs the question as to how that feature could be repeatedly ignored thus far??It's called unit promotion, and it's more balanced while achieving the same goals.
End of Werewindlefr's quote

 

I get what your saying, it's a good point, but while that does give the player some degree of customization of unit traits, it is not unit design.

Reply #35 Top

A fantasy mod for Civ 5 would do. Or maybe just a random name generator... I don't know why, but I have never liked the leaders, cities etc having names from real life. I don't want to discover Helsinki just south of London, in the middle of a jungle...

So maybe the random name generator from Elemental then. Instead of Helsinki I get Oogloglogo. Awesome.

Reply #36 Top

Quoting Magog_AoW, reply 35
A fantasy mod for Civ 5 would do. Or maybe just a random name generator... I don't know why, but I have never liked the leaders, cities etc having names from real life. I don't want to discover Helsinki just south of London, in the middle of a jungle...

So maybe the random name generator from Elemental then. Instead of Helsinki I get Oogloglogo. Awesome.
End of Magog_AoW's quote

Yeah, but by then you realize that Oogloglogo is run by Genghis Kahn and they are using Stealth Bombers.  So you fix that... then you find out their are studying Capitalism...so you fix that and then you see they have the Statue of Liberty.. so ....ah screw it...

*Goes back to Elemental*

Reply #37 Top

Quoting Magog_AoW, reply 35
A fantasy mod for Civ 5 would do.
End of Magog_AoW's quote

A fantasy mod for Civ 5 would be very hard to do. I mean, look at all the eyecandy. A lot of effort has been put into it. You'd need lots of high quality models. Anything else would look out of place. Quality and style would need to be consistent.

Elemental should be easier to mod in the sense the bar isn't as high when it comes to eyecandy.

Reply #38 Top

No, that would damage the genre.  The two games go in different directions.  Convergance usually means lack of innovation.  Look how stuck ActionRPG's are now.  The differences among titanQuest, Torchlight and Diablo2 are virtually nothing.

Reply #39 Top

I wish I could combine Master of Magic with Elemental right now.  Then I could play a game that had heros with artifacts, races with special units, and a variety of overworld spells.

Reply #40 Top

More than once in Civ I've wished I could get rid of a pesky mountain and go looking for my sovereign.

Besides that, the unit movement in Civ V is driving me insane.  I get not wanting to create stacks of doom, but I should be able to click my catapult, some horse archers, and a few swordsmen from my territory and specify how I want them to land in formation on the other side of the continent.  As it is because of turn order my catapult will run into my horses or the entire group will get stalled because I have a stray horseman riding in the other direction so each turn I'd have to manually direct my unit back to the place I originally set as their destination.  It's ended up meaning that I have to meticulously move each unit one by one.  These days for big wars instead of using tactics or diverse units or anything remotely fun I just throw unit after unit of horsemen at my target, because at least then I know my catapult isn't going to get destroyed because somehow it ended up on the front line.  There has to be a gameplay fix to that or I'm going to lose patience with it completely.

Right now I would rather have Elemental and its current problems than Civ and its.

As soon as Elemental gives me a detailed city list (and not-so-required but please, please, please an auto-survey type mode for adventurers to pickup goody huts) I will be happy.

Reply #41 Top

Anyone else wish you could combine Elemental and Civ5?
End of quote

Nope, I want to combine MoM and Civ5.

Civ5 rocks, the AI can't run a battle to save it's life but all the other issues are very minor and could be fixed via mod if they aren't patched.

I want to see MoM with hexes.  If the Civ5 SDK allows enough change I will see if I can take the best parts of MoM and add them to Civ5 while removing the modern age from Civ5.

Sammual

Reply #42 Top

Civ 5 with wizards, item shops, and dynastic marriages would be pretty awesome.

Reply #43 Top

I don't get the Civ hate shortly followed by MoM praise.

What I'd like more than anything: a clean interface like Civ 4/5; a combination of Elemental and MoM features, exactly which are debatable but definitely the M:tG inspired spells from MoM; more strategic and tactical options; and some real consequences for actions.

No offense meant to StarDock but the interface in Elemental is still a little rough around the edges.  Civ's interfaces may not be perfect but I found them very easy to use, most of the time, and that's all I ever ask.  There are a number of suggestions out there to fix Elemental's interface already, so let's not go there now.

I understand not wanting to be compared to MoM all the time but it's a classic.  You can't go wrong combining Civ1; RPG heroes, battles, and enchanting; and M:tG's unbalanced spells.  Elemental has most of what MoM had and more but it's just not fleshed out as well yet.

As for strategic and tactical options, it'd be nice to be able to do more than just attack and defend with armies.  The weapons and armor just seem to have different numbers so I only worry about getting a bigger number.  The sames goes for spells, and army sizes.  It'd be more fun, and meaningful, to have choices with both bonuses and weaknesses.  The rock-paper-scissors mechanic may not the best but it's better than just upgrading to weapon/armor/spell/summon 2.0.  It'd also be awesome if I could hide my units and lay ambushes but that's a bit harder to add in at this point.

Finally, I wish games like this had more consequences.  For example, raising and lowering the land is pretty cheap and we can even raise volcanoes.  Amazing!  But, I'd like to see what would happen if raising a mountain range to keep out your enemies caused a shift in the weather and your lands dried up.  What if that volcano lowered the global temperature or you had a spell to halt the eruption and use the new found minerals to create a bunch of fertile land?  All of that'd be cool but not at all easy to design, balance, or code (weather, ecological, and economical simulation, all at once?  No problem, right?).

 

Reply #44 Top

I really love the new interface in Civ V, the popups wait on me to do whatever I've been planning before I have to select which cities are producing what etc. The art deco style is also something I appreciate, and the more natural looking maps with the hex based system  are nice. Personally I'd like to have seen them stick with a more traditional square looking castle for the forts in Civ V, but that's just nit picking. The AI really needs some work when it comes to diplomacy and warfare. The new ranged units provide for some seriously brutal defensibility, but the AI doesn't seem to be able to comprehend why it can't march single file down between the mountains and the ocean and expect to win. Also it's a lot harder for the AI to seem to comprehend why it's losing in Civ V, if you've got two forts set up with trebuchets behind a front line city, you're not likely to see the immediate cavalry charge to take them down. In the diplomacy, I've seen a sneaky Rome get me to agree to go to war with someone who I had a defensive pact with, just to declare war on me instead of my old ally. That's about the most advanced thinking I've seen the AI do, I ask for 1 gold a turn for 90 turns, and am told that for the low low price of 92 gold it's a deal. that sort of thing should be ironed out soon enough.

As far as Steam, mods, and patches are concerned the folks that do the QA on Steam patches don't mess around. A program that I enjoy playing on Steam is a little tower defense game called Sol Survivor. They rolled out a patch for the multiplayer mode to correct an issue with the co-op survival loot distribution options not working properly. The folks at Steam ran into an issue (from what I gathered with the Mac version of Steam), and then went ahead and tweaked (the Mac version of ) Steam rather than kick back the patch. Or when Novint was coming out with the Falcon support for Half Life 2 and TF2 etc, they ran into some issues. I believe what happened there was they got in touch with Novint and got everything straight before they released the new patch (which coincided with some other update for TF2). The folks who work for Steam are gamers, and while I can't swear it will happen they will hopefully help with any mod efforts broken by new patches. There is, of course, a disclaimer in the Mods section of Civ V that says that they can't guarantee that all the mods will work or something to that effect, but I don't doubt that the integration of a mod browser in the application itself will not only make any mods easier to install than ever, but hopefully get some mods a lot more exposure than they might otherwise receive.

I think that in terms of gameplay Civ V and Elemental are leagues apart, and to me that's a good thing. Mods for Elemental and mods for Civ V, the future expansions of both series etc. should have that much more to offer strategy fans that own both titles the less alike they are.

Reply #45 Top

One great "under the hood" feature Elemental has (descended from GalCiv 2) that the Civ series -still- lacks is simultaneous turn processing ... that is, the computer's turns are processed while the player is making their moves, instead of waiting for the player to click "end turn" and -then- the various computer AIs' turns process.  Ever notice how long turns can take to process in every Civ game, including Civ V?  And notice they don't take so long in GalCiv nor Elemental -- once automatic moves are finished anyway.  Turns can take tens of seconds to process in Civs IV and V, but that doesn't happen (CTDs notwithstanding) in Elemental.

Sadly that's a deep engine issue that I don't think any Civ V mod could fix.