[eMOD][BuildingMod][UnitMod][XiwiMod] Wizard Fortress and Guardian Spirit for some MoM love

v2.0

This new one per faction/player building will grant you some interesting gameplay features:

- A real feeling of having a capital city, ever found your starting city to be underdeveloped and meaningless? This is for you

- Fully implemented AI priority to use it, this will be the first thing they build, so you will on equal grounds with them or you can handicap yourself for a more defying game. I noticed the AI, would only be interesting to play against, if you waited for them to build their forces. Hopefully this helps them to grow faster and enrich your game experience. For the record the AI will even build these in campaign in v1.08, except for Pariden for some reason :P

- The ability to get a sentinel units, which can't move around, to defend your initial city. The AI will also make them soon as they come free, unfortunately sometimes, they move them out of city.

- A cheap big building to make it easier to build if you start in a location surrounded by resources

- A mighty flashy giant tower to feed your sovereign's ego :P

 

 

SCREENSHOTS

 

 

EMPIRE Wizard Fortress

Actually I commented the lightning effect out of the final release, as it was overloading the tile too much, you can easily re-enable it if you like it

 

Empire fortress, final version:

 

 

Kingdom version of the wizard fortress, this was my first building in the tile editor (then it had no effects, though)

Changelog v2.0:

Introduces magic spirit unit

Enables ArcaneMagic resource and uses it for maintenance

Empire Design reworked to be more similar to the MoM wizard fortress, it's not only different colours now.

 

TO DO:

Give the guardian spirit, the MoM ability to increase defence of all units on your side by one [If you know how to make global affecting spells in tactical combat, lend me a hand ;)]

Fix the AI to not move Guardian Spirits out of city

Rework the guardian spirit model.

Learn how to cap ArcaneMagic production, so you can only produce one guardian spirit and avoid exploits

 

 

DOWNLOAD:

http://dl.dropbox.com/u/2613529/Elemental/WizardFortress.zip

 

4,172 views 4 replies
Reply #1 Top

Re-uploaded zip with icons at the time of this edit (I hope the edit time shows :P), like 5 min after this post anyways

To install you must unzip this in the Elemental folder inside your personal documents folder, respecting the structure. I guess it also works if moved to mod folder or putting it all together without sub-folders in the Units folder (the game won't read custom xmls in sub-folders ).

 

Let me know if you have any feedback or hate mail ^_^

Reply #2 Top

This sounds excellant. I'll wait to try once you get the spirit functioning, but otherwise bravo!.

 

Reply #3 Top

Thanks for the reply!

Well the spirit working perfectly in all aspects may even be impossible, I'm mostly worried about the AI moving it outside cities, not being fixable. Maybe when the AI gets improved in further patches... I implemented it after v1.08 as you can't make organized sovereigns anymore so they will have to stay in the city ;)

 Anyways it's only a 10 hp, 10 attack unit, nothin unbalancing, just wanted to give the AI more early defences. Be aware the AI will be tougher to conquer at the start, as their capital will lvlup very soon and AI seems to always choose random guardian units (maybe because they don't have other worthy bonuses and weak army at this point)

The defence ability for him is only a minor feature for nostalgics.

The building produces 1 Arcane Magic per turn, the unit has 1 Arcane Magic maintenance and costs 4 to produces. You can exploit this to wait MANY turns and produce multiple guardian spirits at once. So I tried to make it a stored resource like population, bud didn't get that part working. If you don't exploit that intentionally it's not a problem and even then, this unit will be obsolete, when squads and heavy weapons come into play. Also is only good for defence unless you use an outdated "organized" sovereign.

The model is just a robe+hood+skirt without a body, maybe I can do something better if we get allowed to use transparencies in the future. I think someone requested it already.

uploading screenie of the infamous guardian spirit:

hmmm now that I think about it, forgot to upload medallion spirit, I have way too many files, sorry again, will be up at the time of this post

Let me know if you find any more missing icons, I think I included all of them now.

BTW, I will be posting my lizardmen mod now.

 

Reply #4 Top

Great work here my friend. Well done :) . I like those towers a lot. For the Lizardman Mod feel free to use my lizard Quendar skin if you like. If you do just give me a line in the creits and I'm happy.