[Question] Need help with Clothing/Armor

So I have been going in and creating a set of armor for women and adjusting some clothing items to make them "Armor" (Leather Gloves, Armored Coat, Studded High Boots, etc..).

Really not changing munch just mimicing standard items (Such as padded, leather, etc) and keeping exisitng tech tree rquirements. Dont want to over balance, just want more options. However some of the clothing peices such as corsets and coats are not stacking as if they were cloths. They are being treated as armor. So I cant give my female hero a leather corset (padded chestpiece) and still wear an undershirt of some kind. its either or, even both appear in the clothing section.

So I didnt know if someone who has been doing this can check out the screenshot and see what I am missing, I know its something small.

 

  <GameItemType InternalName="FA_LeatherCorset">
    <Type>Surcoat</Type>
    <Type>Torso</Type>
    <ShopValue>35</ShopValue>
    <DisplayName>Leather Corset</DisplayName>
    <Description>This form fitting corest is designed to protect it's wearer while allowing full range of motion needed by a woman.</Description>
    <!-- Human Female Body -->
    <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
    <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
    <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
    <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
    <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
    <!-- Trog Female Body -->
    <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
    <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
    <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
    <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
    <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>

    <IconFile>PatchworkCorset_Dark.png</IconFile>

    <!--Item Equip Information-->
    <CanBeEquipped>1</CanBeEquipped>
    <CustomizationPointCost>2</CustomizationPointCost>

    <GameItemTypeModel>
      <ModelFile>Gfx\HKB\Clothes\K_Female_Corset_Mesh_01.hkb</ModelFile>
      <AttachmentType>Skinned</AttachmentType>
      <Color_Clothing1>Color_Clothing2</Color_Clothing1>
      <Texture_Clothing2>Gfx\HKB\Clothes\K_Female_Corset_Texture_04.png</Texture_Clothing2>
    </GameItemTypeModel>
   
    <RandomPeasantUnitLiklihood>0</RandomPeasantUnitLiklihood>
    <RandomMerchantUnitLiklihood>0</RandomMerchantUnitLiklihood>
    <RandomHeroUnitLiklihood>0</RandomHeroUnitLiklihood>
   
    <!-- Equipment Production Requirements -->
    <ProductionRequirement>
      <Type>Resource</Type>
      <Attribute>Gold</Attribute>
      <Value>4.0</Value>
    </ProductionRequirement>
    <ProductionRequirement>
      <Type>Resource</Type>
      <Attribute>Materials</Attribute>
      <Value>1.0</Value>
    </ProductionRequirement>

    <Prereq>
      <Type>Tech</Type>
      <Attribute>Equipment_Amarian</Attribute>
      <Value>0</Value>
    </Prereq>
   <Prereq>
    <Type>Tech</Type>
    <Attribute>Tools_Of_War_Trogs</Attribute>
    <Value>0</Value>
   </Prereq>  

    <!-- Equipment Modifiers -->
    <GameModifier>
      <ModType>Unit</ModType>
      <Attribute>AdjustUnitStat</Attribute>
      <StrVal>UnitStat_Defense</StrVal>
      <Value>3.0</Value>
    </GameModifier>
  </GameItemType>

2,571 views 3 replies
Reply #1 Top

The problem is you have

    <Type>Surcoat</Type>
    <Type>Torso</Type>

these are what decides which "slot" the item will occupy. An armor piece will have both types, but a shirt will only have Torso and a corset will only have Surcoat.

Reply #2 Top

Ok, that makes total sense. I was figuring its a surcoat and thus sits in the torso slot. Thanks for the heads up I will try it out.

Reply #3 Top

To elaborate on Heavenfall's reply, remove the <Type>Torso</Type> tag, that way you can wear shirts with the corset.