[1.08.037][bug] 0 mana after tactical combat, brand new game, repeatable, save included

http://drop.io/ykdg29t/asset/quicksave-elesav

http://drop.io/ykdg29t/asset/quicksave-elesav

Load game, attack the darkling 2 squares away, use tactical, squash darkling with sand golem, afterwards "Dworkin" will have 0 mana. If you do the same battle with auto resolve no mana is lost.

Edit: here's the debug also http://pastebin.ca/1945536

I'll add that I have no mods, no beta MP, and this is a game I started tonight with a custom sov also created tonight.

5,151 views 5 replies
Reply #1 Top

I am still getting this issue too, it is not happening as much but still happening, it would not be that big of a deal if it did not take till a lvl 5 city to get more than one mana regen per turn. Seriously make it regen in % not in set numbers.

 

Reply #2 Top

not only do i have the 0 mana after a fight bug, but also if i recruit a champion with a special ability... if i cast imbue on the champ, the special ability dissappears.

at this point im waiting for 1.09 to see if some of the major bugs are fixed, but im guessing ill be playing civ 5 by then. this looks like it can be turned into a great game, wish it had been polished a lot more befor erelease though.

Reply #3 Top

I think I found the issue with this save and have it fixed locally. I apologize deeply for the inconvenience to you and Dworkin.

Reply #4 Top

Also having the no man issue. One of my champs was always losing  mana, to the point it would not really regenerate. So I just had to park her somewhere and then she was ok. If you ask me it is something to do with how the "Children" regen mana and health I think it screws up other units in tactical battle so they lose mana.

 

I really don't know but as soon as I seperated the champ by herself and parker her in a city she would regain mana normally again.

Reply #5 Top

Both Dworkin and I sincerely appreciate your work :)