Credit where credit is due

I would just like to thank the devs for rising magnificently to the occasion on the matter of theis whole 'Champion' debacle - a 1 day hotfix is demonstrative of a company that cares about its customers.

On a side note I would question the realism of merchants requiring food, food is used by houses as people take food home to eat - why must the merchant supply food to his home and his workplace? If you are trying to limit the number of merchants by tying it to food, why not just decrease the amount of gold they produce and allow those who only get 1 food source for the first 100 turns to exploit their most limited resource to the full?

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Reply #1 Top

This is a great post. The Devs deserve a lot of credit for busting ass the way they do, even on weekends. Working on your only two days off a week puts a real damper on spending quality time with the family and catching up on much needed rest before drudging back through another work week. My hats off to them.

As for the merchants needing food, I agree. The merchants are part of the population, right? Right. The population already consumes food, right? Right. So, do these merchants eat twice as much as everyone else? Maybe being merchants they think they're entitled to a little extra meat on their bones? Greedy ass merchants, someone should teach them a lesson!!! heh

Reply #2 Top

Perhaps they are kicking off sales by SELLING the food  - raising money for the kingdom?  

The materials cost just pays for their shack.

Reply #3 Top

If that were the case I would like to choose what I can sell - I have tons of iron and materials lying about wothout some daft twit selling my valuable sustanance.

Reply #4 Top

The idea is they are selling the food, but that does not work because they would be selling it to the people of the city and your cut of the profit is aquired via taxes.

Reply #5 Top

and another point - if food became scarce i.e. -ve amount - wouldn't the people just buy the food off of the merchant before he sold it to whom so ever? why would they starve if the merchant is selling food?

Reply #6 Top

Quoting Aniaas, reply 5
and another point - if food became scarce i.e. -ve amount - wouldn't the people just buy the food off of the merchant before he sold it to whom so ever? why would they starve if the merchant is selling food?
End of Aniaas's quote

Um... who do you think the merchant is selling it to to begin with?

And you can sell iron and materials, just not to your own people (who instead just build using them - rather than buy then build - those arcane labs are not private property, they belong to the kingdom!)

Reply #7 Top

Merchants increase the food supply through improved distribution.  The same would apply for any other physical resource.  At one time humanity was a species of hunter gatherers then became producers and now we are consumers.  He turns producers into big fat lazy modern consumers.  Oh the humanity.

Reply #8 Top

Yep, if it weren't for the inherant inefficiencies of the marketplace we'd all have leg of bear for tea.