Stone and Fire Giants now with 100% more overpower
Pre-1.08 the Stone and Fire Giants were my "go-to spells" for research. 1.08 made them stronger by far, to the point of being severely overpowered.
Rokoth's Promise, level 4 earth spell, 8 mana. The spell the stone giant has that costs all of 3 mana now does ~23 damage to everything in a 3x3 square. This pretty much wipes anything until mid-game at least and destroys sovereigns period unless they pump constitution WAY up.
Summon Fire Giant, level 3 fire spell, 16 mana. The fire giant has several spells, but I only ever use 1 now with has unlimited ranger and does 17 damage to anything. The fire giant also gets 1 mana back per round of combat. This is not quite as overpowered as the stone giant but it still wipes any single unit early in the game and can slaughter a sovereign.
I haven't played a long game yet because of other bugs (waiting on the slipstream patch today), but late game as kingdom if you put a Temple of Essence in a few of your cities it's not hard to get these two giants 6+ mana which means 2 casts each in the first turn. Get 3+ casters so you have 3 stone giants and 3 fire giants, attack first and you can do 102 damage with just the fire giants in 17 damage chunks to whatever you want, plus another 138 damage per unit you can catch in the stone giants' 3x3 blocks in 23 damage chunks.
I don't usually advocate nerfs, but something needs to be done about this because these are cheap easy to get spells that make everything else early game (possibly late game too) completely inferior.
Edit: Seems this only applied to 1.08 pre-hotfix. I haven't played more than a few turns after the hotfix yet, but others are reporting constant missing.... one extreme to the other, sigh..