Initial 1.08 Impressions
Playing 1.08 so far, my initial impression is that it's far better than it was gameplay-wise. Supporting your economy with goldmines as opposed to spider organs is a big change for the better. But there's still some aspects that are off.
Here's my list of what I'd like to see tweaked yet:
1) Equipment for your NPCs is completely unaffordable. Equipping your guy is one of the coolest parts of the game. It shouldn't be virtually impossible to do. Also, I get that longbows were cheap, but staffs were CHEAPER.
2) Shards add too much of a bonus to magic. I was walking around with an unarmed, barely clothed sovereign death machine. I started near two earth shards. Game over everyone else. Hurl boulder was dealing 34 damage from across the map. Everytime I slaughtered an army, I'd up my essence and blam. Even more other army death. I didn't find a monster that didn't just auto resolve. There's no skill in starting near a resource.
3) City construction drives me crazy. A. It's too easy to miss when a city isn't building anything. B. I like the buildings that add resources or trade one resource for another. They fit in this sort of economy. Unfortunately, there's only like 5 of those. The rest are percentile increasing buildings. My city is producing 4 food. Do I really need a building that increases that by 25%? I'd be happy if ALL percentile buildings were removed from the game. They overly complicate things for no good reason.
4) The magic tech tree. Am I just not getting it? Is there supposed to be something appealing in this tree? I can harvest shards that's good. I already seem to have access to Enchantment books. Is that because my custom sovereign chose all books? If I can do that, why is it a tech too? My units get an essence bonus of 4900%? Really? Buildings that provide essence percentage bonus to units? Huh? (Another percentage building that should go. How about a building that just gives all your units produced there 2 mana instead?) Do units even get essence other than through imbue? Have I just not gotten far enough to get flame wielding pikeman?
5) Tying monster spawning to tech trees was a bad idea. My last game I didn't bother to research the Adventuring tree... And the world was a much safer place.