Weapon and Armor Costs - A question to the Experts
What do you think would be the implications of changing the guildar values to reflect the bonus infered to these items?
For example, looking through CoreArmor and CoreWeapons, the costs for various things seem a bit random. Additionally, the high costs of these items generally means that you cant easily buy then particularly in the early mid game.
For example, Cloth Helmets cost 20G for 1 Def, Cloth Greaves cost 30g for 1? Why?
Why not have Cost = Def x 10
So all def 2 items cost 20 guildar, def 3 = 30g for example.
Similarly, Weapons
A Warhammer cost 250g for 5 att.
A Dagger costs 70g for 3 att.
Big difference - why not Cost = att x 10
Again, it will make using these items more likely due to affordability + the scale of damage V's cost will uniform.
My question is before i begin changing all the values, What are some of the likely implications of these changes?
I'm thinking
1. Will be more likely to out fit my heros + they will be more competitive.
2. Defence may become to overpowered due to cumulative effect of various items.
Any other thoughts? A comprehensive recosting of all items could be a worth while endevour...