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[1.08]Iron way too rare?

[1.08]Iron way too rare?

Elves would love this world.

So, I've tried creating several maps with the cheat mode, and several things occured to me:

-Iron is way, way too rare. Actually, sometimes I'll generate a decent map with iron being just decently rare. But 1 or 2 iron nodes on a large map (yes, it happens) - and sometimes 0 on a medium map!!! - isn't fun. Metal is a much needed resource, not something optional like crystal, and needs to be more abundant or 3/4th of the tech tree becomes useless. Evey side in a game needs to find at least one iron resource pretty quickly; the challenge then not being to have access to iron, but to have access to a lot of iron for heavy armors and weapons.

 

-Sometimes, resource distribution is totally nonsensical. I sometimes find 3 refugee camps on 3 adjacent tiles. I don't think it's just random (what are the odds), but rather a generation algorithm in dire need of a lot of work.

21,661 views 31 replies
Reply #26 Top

Quoting wnmnkh, reply 23
Do you guys ever research squad?

 

Summons are really weak; ATK of squad with mace is like 40+, and with better weapons it is over 100+. And this is for 4 men squad number.

 

 

There is no way summon can compete with any well-made non-summon unit.
End of wnmnkh's quote

Fire Elemental has similar abilities to a dragon.

 

Iron isn't that important in the initial stages tbh, you can get quite far of parties of bowmen - equipped only with a longbow and no armour or anything else. It's not until your opponent starts fielding larger parties with metal armour they become obsolete, and even then, increasing the squad size keeps them viable through the endgame now the combat mechanic has changed.

Reply #27 Top

Quoting dragoaskani, reply 1
You seem to forget that the iron resources that can be revealed by Adventuring techs.
End of dragoaskani's quote

In the only game I've played after the 1.08 update, I had zero metal resources on an entire continent.  When I researched the rare metal adventure tech, I got one ventri (sp?) metal mine pop up.  On an entire continent.  So I had about 20 villages and only one metal mine.  Ouch.  Definitely think there might be something funny going on with metal.

BTW, lots of bugs in 1.08.  Still don't understand how these types of things can get through the QA phase.  Need better attention to detail there.  My sovereign with a bow can now take down almost anything (other than the 150 HP obsidian golems) with just the bow..  Apparently defense doesn't matter (or isn't reducing dmg).   Add the dragon you get from the quest plus the fireball spell and you can now even take down the baddest of beasts very quickly.  Plus all of my spellcasters other than my sovereign (e.g. children, imbued heroes, fire giant, stone giant, trained dragons, quest dragon, etc) get reset to 0 mana about every other turn.  Sooo frustrating.

All the NPC adventurers you used to be able to hire also have become unhireable.  I can inspect them and see their ability (e.g. +1 tech research), but they're no longer hireable.  Very weird.

I do like that the beginning of the game is now tougher, though.  Or at least it seems to be.

Reply #28 Top

Quoting Werewindlefr, reply 24
Are you kidding? Squad power isn't additive: each member of the squad checks versus armor independently (which is a good thing!). Summons are much, much more powerful than even late game squads.
End of Werewindlefr's quote

 

At least based on my limited understanding on xml files (tweaking, modding stuffs while waiting for new patches) I believe it is addictive (I mean, both ATK and health is addictive, then why armor shouldn't anyway?)

 

And no, summons just cannot compete even with mid-game parties (which boast 70+ ATK and respective armor rating) unless they have fixed specific scaling problem which I mentioned during IRC conversation a while ago.

 

Not to mention a number of summon is pretty restricted (one kind per champ) as well.

Reply #29 Top

Neither Atk, health or defense are additive (they just show up that way in the power estimation window, not in combat calculations). And my fire giant steamrolled a group of dudes armed with Karazans. They roll individually.

Reply #30 Top

This is the problem I had.  No mines whatsoever in any of my territory.  The only mine I found was a vitrol mine in the heart of the enemies territory.  So I pretty much had to destroy a civlization to get 1 mine.  Luckily magic is so overpowered now, I just nuked every army in site to get it.

Reply #31 Top

Quoting MrManNo1, reply 17
The problem with the "adapt" strategy is that pretty much all routes require warfare anyway. You can't win a diplomacy setting without access to metal. Your units will be too weak, and then other factions will dislike you (pretty significantly...-5 is a huge hit to take). Magic, while somewhat of a work-around, still puts you at an extreme disadvantage. No summon will ever be powerful enough to take out a few well-armed troops, and there simply aren't enough summons to go around, so they need to be augmented with other good units.

Everything about this game ties in to getting better troops, and without metal, if you're playing against a halfway decent opponent, you simply can't get them.
End of MrManNo1's quote

Diplomacy gets you darklings, umberdroths, dragons, ect. These creatures cost only gold and can be respectably formidable on the battle field.

Magic and diplomancy will get you started, so you can take someone else's iron.