Ring of Essence: Creating heroes WITHOUT losing your sov's essence using Imbue Champion

It was mentioned to me in a reply and a lot of other posters that you don't have to use your Sov's "Imbue Champion" (which permanently costs your Sov 3 essence points -- reducing his/her max mana) ability to make heroes into casters.  All you need is to find the Ring of Essence, which grants a +1 Essence to the wearer.  I actually can't remember where it is, so someone who has that memorized ... I think its a 2nd or 3rd level Quest or perhaps a goodie hut.

 

Anyhow, with this one ring, you can make every hero you have into a magecaster if you do it carefully (some might consider it an exploit).  Once you remove the ring, you no longer get the essence, but if you have a non-casting hero bear the ring, take the hero into battle and level up, you can then increase the hero's essence; the hero is then permanently a caster.  You then remove the ring from that hero and trade it to another hero.

 

To really maximize this, I generally take a full stack of zero-essence heroes with my sov (with "organized" trait so everyone in his stack moves at his speed and buy every movement buff I can -- mount, cloak, ring, etc.) and a few summoned monsters (whatever the strongest summoned monsters are available; as I get access to more or the current ones get damaged, I replace them using my new casters if necessary).  I select my next ring bearer based on who is closest (in terms of fewest XP needed) to levelling up -- use mouse over to check over the meter.  Don't rely on the meter itself, since if your heroes are on different levels, a lower-level hero may level up before a higher-level hero even if the higher-level hero's meter shows it being closer to the next level.  Of course, if its close (or you are going into a huge battle where everyone will probably level up), its better to favor the higher-level hero since it'll take longer for them to reach the next level.  Once they've levelled up and you've put the level-up point into their essence, transfer the ring to the next hero closest to levelling up and repeat.  Your sov and heroes can generally stay safely behind, use a couple summoned monsters to do the actual fighting ... be very careful when facing archers, though, that's when you need to consider using ranged spellcasting lest they snipe some of your heroes before your summoned army can reach them.

 

Remember a stack can only have 12 units.  When your casters in the stack have enough mana to teleport (only need one to teleport a stack, really), consider doing so to make room in the stack for new heroes you recruit to join up and gain essence.  Don't forget to keep recruiting heroes; if you have too many zero-essence heroes to put them all in your Sov's stack, send them to a city so your Sov can later shed the new casters, teleport to the zero-essence heroes stack and go back to making new casters.  If you use Organized and movement buffs on your Sov to keep your stack moving quickly (which lets you battle monsters faster), keep your Sov with the group; also get sigh improvements on your Sov; this will really help you find and hunt down monsters.  As you go along, if your summoned monsters take damage or stronger monsters become available, take them out of the stack and have them go guard a city where they'll also heal up; you can replace them using one of your new casters if your Sov already has summoned monsters.

3,160 views 7 replies
Reply #1 Top

Good tip for people, potions of essence (+0.5) also work like this, not sure if you need just one or if you need two to make a full 1 essence before leveling though.  Though I prefer to drag one hero with the ring around at a time to avoid accidental leveling of heroes without the ring, especially if I'm just making a summoner that will just sit in a town.

Reply #2 Top

(some might consider it an exploit)
End of quote

 

I don't understand how you could not see this as an exploit. Perhaps the Ring should only work on those with essence, or it should give a small % increase to essence.

Reply #3 Top

I kind of agree that playing round robin with the ring was not the designer's intent, and it sounds cheesy to me.  Thanks for pointing it out, enjoy it while it lasts, but I imagine this is something that is going to be fixed.  I like the above suggestion.

Reply #4 Top

Quoting MrManNo1, reply 2

quoting post(some might consider it an exploit)
 

I don't understand how you could not see this as an exploit. Perhaps the Ring should only work on those with essence, or it should give a small % increase to essence.
End of MrManNo1's quote

I don't see that as an exploit. If only the AI can exploit it, too, the game will be more exciting.

Reply #5 Top

There's no reason to believe they didn't intend for clever players to figure out this use for it.  There's nothing to indicate you should not use it this way.

 

Of course it will get completely changed when they bring "global mana" into the picture.  I hope they don't forget it and it then becomes a useless artifact with an obsoleted effect.

Reply #6 Top

Quoting Dhraconus, reply 1
Good tip for people, potions of essence (+0.5) also work like this, not sure if you need just one or if you need two to make a full 1 essence before leveling though.  Though I prefer to drag one hero with the ring around at a time to avoid accidental leveling of heroes without the ring, especially if I'm just making a summoner that will just sit in a town.
End of Dhraconus's quote

As of 1.7 It just takes one...  as soon as they have any essence they get the stat to level up...

 

Depending on how mana and combat castings work in 1.8...   The ring might still be good..

 

 Im in favor of limiting the amount of mana avaible in battle to the total amount of all your casters that are in the that battle --  and Limiting the casters to being able to cast spells up to there essence lvl.  This would keep essence important stat important to lvl up. instead of aiming to get just 1 point, then letting them cast any spell from the global mana pool. 

So if you have 5 casters in your stack -

with Essece's of.

2,10,25,12,11  

You could tap the Global mana pool for up to 60 mana -   After this amount is cast - each caster then uses there own mana -   

Each caster is limited by there Essece Stat -  So the Caster with 2, is really limited, while the caster with 25 can cast any spell that takes up to 25 mana.  

 

 

Reply #7 Top

Quoting Dhraconus, reply 1
Good tip for people, potions of essence (+0.5) also work like this, not sure if you need just one or if you need two to make a full 1 essence before leveling though. 
End of Dhraconus's quote

 

Pretty sure one works - I know I've gone this route.