[Idea]Massive Army Mod
Would this work?
All the talk of 1000s of units on the field and 1000 peasants getting owned by a dragon made me wonder...
-If I just multplied EVERYTHING by, say, 100 - would it work? Income, upkeep, how much a "team" or "party", etc is.
-If I left population alone (consider it in units of 100s, so "10 people" is really 1000 people) could I leave the population system alone? Or should I just go ahead and multiply that by 100 too (pop growth, etc).
-Stats - this is where it would get complicated? Should I just leave that alone? Maybe even have to divide those by 100 (so 100 peasants doesn't get 300 attack or something or have to have units with 20000 defense, or what not - really stupid high numbers?).
-What about champions/sovereign? Wouldn't they become even MORE vulnerable? Would it be possible to give them really high stats so that one champion could cut down lots of troops?
-HP is another one. Does that mean damage spells would have to be multiplied as well?
Any other pitfalls/considerations?
I'm really curious now. I'm going to try to make myself buckle down and get into modding some stuff and see what I can do (and screw up undoubtedly).
BTW, is there any kind of system to pick and choose mods? Should this ever become release worthy, I don't want to ruin other people's mods/games. I can't find anything like a mod launcher or mod manager (like even Demigod had...) So I'm a bit at a loss...