Since some people might be curious of what we intend to do, I decided to post a link on my design document that covers civilization management. Take note that things can change during the development considering that we do not know all the limitations of Elemental's engine. But in general, that will be the direction we are taking. Here is the file
http://lariennalibrary.com/extern/momemod/Rules_Mommod_Civilization_10.pdf
As you can see, some stuff in the document are still undefined yet (like the races). And there are also some meditations about some concepts of the game. Some of these meditations has been moved at the end of the document when a decision has been taken.
In the weeks to come, we should start modifying the game. Since the map generator only works from the map editor, what I will try,in the weeks to come, to hack the XML so that the map generator generate the map like I want it. For example, I do not want any environments and I do not want cliffs and beaches.
Don't expect to have a running mod version anytime soon. If everything works well, probably the first few release would be supplied as a series of files that will overwrite elemental's game file. Which will make the original Elemental game unplayable. So you would need to have 2 copies of elemental if you want to play the original game. When the mod gets more consistent, I'll try to identify the essential files for making the game run and ask users to only duplicate these files. This way, the second installation will be much smaller.
Enjoy!