Weapon with unique textures
Having looked in CoreWeapons.xml and looked at the texture map it looks like all weapons of a certain type share a texture map and just use different UV co-ordinates. This is all well and good but it looks like the texture maps might be hardcoded e.g. the weapon description gives only the mesh and icon file names.
Is it hardcoded or can I define a custom texture map based on a copy of the basic one so it doesn't change existing weapons?