[Suggestion] Level up Abilities

  llow units to gain abilities as they level up rather than just have all special abilities from the start and only gain stats as they level up which seems to be what the current XML allow.

 This would be a far better way to let units gain in power as they level up without making them too powerful at first.

 Oh and I agree the game should tell you what effect a unit levelling up has, currently for most units its just health although you can make a creature that gains stats but not abilities at certain levels.

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actually gaining abilities is also far more interesting then levelling up stats..

or even better like AOW1 have a point system.. you could either buy a stat increase, or buy a special ability.. Maybe even allowing you to save points to use together for future levelling up..

To prevent abuse.. your "class" or "type" determines what abilities you could buy and/or how expensive it would be to buy them..

So a barbarian type would find it less costly to buy melee type abilities or add points to strength.. while a sorcerer type either couldnt level up certain melee type abilities or it would cost more..

You like RPG elements in elemental? That's basically how rpg works