Creature MOD limitation?

 

Not sure if this should go in mods or suggestions but here you go;

 I was hoping that the <SelectedAbilityBonusOption> tag could be put within the <LevelMilestone InternalName=""> tag as this would allow you to grant a summoned unit new abilities as it levelled up.

 However my experiment shows that if I put them in the level milestones the abilities just don't get granted.

 Is there another way of doing it if not could stardock make this work?

4,404 views 7 replies
Reply #1 Top

I haven't been able to get levelmilestone to do anything at all. I assumed that if I put in a l30 milestone the game would grant 1/30th increments to the l30 numbers per level for units with a l30 milestone but when my test unit levels all it gets is hit points per normal.

Reply #2 Top

Looking at some of the other creatures you might consider making the abilities part of a creaturespellbook like with the spiders and giving them a mana cost and an essence to the creature so that once they reach x level they are able to cast / use the ability in that way.

Reply #3 Top

I think this is bugged. Any of these levelmilestone do not work at all.

 

By looking files, it seems Stardock just abandoned this thing, thus making some serious balance problems.

Reply #4 Top

Levelmilestones did appear to work, that is I added a con adjustment at level 3 that appeared to take effect....I think. But I think they only adjust the stats by a set amount when you reach that level not by a fraction during the inbetween levels.

 

Reply #5 Top

Quoting econundrum1, reply 4
Levelmilestones did appear to work, that is I added a con adjustment at level 3 that appeared to take effect....I think. But I think they only adjust the stats by a set amount when you reach that level not by a fraction during the inbetween levels.

 
End of econundrum1's quote

 

I tried a level 2 milestone

Code: xml
  1.    &lt;LevelMilestone InternalName="L2"&gt;
  2.       &lt;Level&gt;2&lt;/Level&gt;
  3.       &lt;UnitStat_HitPoints&gt;10&lt;/UnitStat_HitPoints&gt;
  4.       &lt;UnitStat_Attack&gt;10&lt;/UnitStat_Attack&gt;
  5.       &lt;UnitStat_Defense&gt;10&lt;/UnitStat_Defense&gt;
  6.       &lt;UnitStat_CombatSpeed&gt;10&lt;/UnitStat_CombatSpeed&gt;
  7.       &lt;UnitStat_Strength&gt;10&lt;/UnitStat_Strength&gt;
  8.       &lt;UnitStat_Wisdom&gt;10&lt;/UnitStat_Wisdom&gt;
  9.       &lt;UnitStat_Dexterity&gt;10&lt;/UnitStat_Dexterity&gt;
  10.       &lt;UnitStat_Intelligence&gt;10&lt;/UnitStat_Intelligence&gt;
  11.       &lt;UnitStat_Charisma&gt;10&lt;/UnitStat_Charisma&gt;
  12.       &lt;UnitStat_Constitution&gt;10&lt;/UnitStat_Constitution&gt;
  13.       &lt;UnitStat_Sight&gt;10&lt;/UnitStat_Sight&gt;
  14.       &lt;UnitStat_Essence&gt;10&lt;/UnitStat_Essence&gt;
  15.    &lt;UnitStat_Moves&gt;10&lt;/StrVal&gt;
  16.     &lt;/LevelMilestone&gt;

It didn't work; unless I did it incorrectly.

Reply #6 Top

Bumping to see if anyone has had any success with levelmilestone or any method to get units/creatures to do anything other than HP when gaining levels.

Reply #7 Top

I'll try and give it another try later tonight if I get a chance I'm sure my level 3 adjustment did work though.